Replay
vs
Game length
00:06:18
Patch
1.32
Downloads
57
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Sep 5, 2021 by Stowka
Game breakdown

MagrinDaIlha (Dünn#1417)

121 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant8
  • Footman7

Buildings

  • Farm5
  • Altar of Kings2
  • Barracks2
  • Keep2
  • Scout Tower1
  • Arcane Vault1
  • Arcane Tower1
  • Arcane Sanctum1

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 27 2 1 2 1
Used 39 8 7 47 39
Actions by type
Right clicks
351
Selections
125
Control group selections
140
Control groups set
33
Build and train orders
36
Abilities
0
Basic commands
43
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

K1nG 4v1L (K1nG4v1L#1429)

160 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant8
  • Footman8
  • Goblin Shredder1

Buildings

  • Farm3
  • Altar of Kings1
  • Barracks1
  • Keep1

Items

  • Boots of Speed1

Control groups

Group 15690
Set 18 2 2 1 4
Used 18 63 5 0 72
Actions by type
Right clicks
520
Selections
171
Control group selections
158
Control groups set
27
Build and train orders
40
Abilities
1
Basic commands
61
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
3,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 954 1:34 1,908 3:09 2,861 4:43 3,815 6:18
Army945
Economy600
Production830
Technology710
Support730
Human
3,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 954 1:34 1,908 3:09 2,861 4:43 3,815 6:18
Army1,455
Economy600
Production340
Technology320
Support490
6:18 / 6:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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