Replay
  • UndeadEdGE
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 3
  • HumanVedrak
    1. Archmage, level 6
    2. Mountain King, level 2
    3. Paladin, level 3
vs
Game length
00:24:16
Patch
1.32
Downloads
72
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Sep 5, 2021 by Stowka
Game breakdown

EdGE (EdGE#12479)

266 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 3
  • LichLevel 3

Units

  • Ghoul13
  • Acolyte12
  • Banshee7
  • Crypt Fiend6
  • Forest Troll Shadow Priest3
  • Obsidian Statue3
  • Forest Troll Berserker1

Buildings

  • Ziggurat7
  • Nerubian Tower3
  • Slaughterhouse3
  • Crypt2
  • Tomb of Relics2
  • Spirit Tower2
  • Temple of the Damned2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Sacrificial Pit1

Upgrades

  • Unholy Strength
  • Destroyer Form
  • Disease Cloud
  • Banshee TrainingLevel 2
  • Creature AttackLevel 2
  • Web
  • Creature Carapace
  • Ghoul Frenzy

Items

  • Scroll of Healing6
  • Potion of Healing5
  • Scroll of Town Portal4
  • Potion of Mana3
  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Boots of Speed1
  • Orb of Corruption1
  • Claws of Attack +61
  • Pendant of Energy1

Control groups

Group 123456
Set 75 16 3 10 3 2
Used 1002 664 452 386 54 9
Actions by type
Right clicks
2501
Selections
787
Control group selections
2567
Control groups set
109
Build and train orders
173
Abilities
121
Basic commands
105
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Vedrak (Vedrak#1375)

167 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 2
  • PaladinLevel 3

Units

  • Peasant27
  • Knight9
  • Footman8
  • Flying Machine8
  • Mortar Team7
  • Spell Breaker5
  • Priest3
  • Forest Troll Shadow Priest2
  • Gryphon Rider2

Buildings

  • Farm12
  • Scout Tower4
  • Guard Tower3
  • Workshop3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Blacksmith2
  • Arcane Sanctum2
  • Gryphon Aviary2
  • Lumber Mill1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Defend
  • GunpowderLevel 2
  • SwordsLevel 3
  • Priest TrainingLevel 3
  • Animal War Training
  • Plating
  • Fragmentation Shards
  • FlareLevel 2

Items

  • Staff of Sanctuary2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 27 10 8 3 1 13 4
Used 241 97 59 139 173 43 5
Actions by type
Right clicks
1758
Selections
912
Control group selections
757
Control groups set
66
Build and train orders
220
Abilities
55
Basic commands
185
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
5

Timeline

Undead
17,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,469 6:04 8,938 12:08 13,406 18:12 17,875 24:16
Army5,365
Economy1,125
Production1,385
Technology1,660
Support8,300
HumanData incomplete
17,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,469 6:04 8,938 12:08 13,406 18:12 17,875 24:16
Army7,775
Economy2,410
Production1,680
Technology1,405
Support4,605

Partial spend: actions with unknown prices are excluded.

24:16 / 24:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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