Replay
  • HumanFortitude
    1. Archmage, level 6
    2. Mountain King, level 4
  • Night ElfLawLiet
    1. Keeper of the Grove, level 7
    2. Naga Sea Witch, level 5
    3. Demon Hunter, level 6
vs
Game length
00:29:29
Patch
1.32
Downloads
267
Concealed Hill
Highlight
Gold highlight
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Aug 22, 2021 by The.Archivist
Game breakdown

Fortitude (LpRomantic)

294 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4

Units

  • Peasant18
  • Footman13
  • Spell Breaker10
  • Rifleman7
  • Sorceress4
  • Priest3
  • Goblin Zeppelin2

Buildings

  • Scout Tower18
  • Farm12
  • Guard Tower9
  • Arcane Tower8
  • Barracks2
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • MasonryLevel 2
  • Long RiflesLevel 2
  • SwordsLevel 3
  • PlatingLevel 3
  • Priest Training
  • GunpowderLevel 4
  • Sorceress Training
  • Control MagicLevel 2

Items

  • Scroll of Healing6
  • Potion of Lesser Invulnerability4
  • Dust of Appearance1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Scroll of Regeneration1

Control groups

Group 1234
Set 160 135 74 17
Used 384 1075 780 96
Actions by type
Right clicks
2819
Selections
2292
Control group selections
2335
Control groups set
386
Build and train orders
293
Abilities
174
Basic commands
241
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
6

LawLiet (我不整活!)

244 APM

Heroes

  • Keeper of the GroveLevel 7
  • Naga Sea WitchLevel 5
  • Demon HunterLevel 6

Units

  • Wisp42
  • Druid of the Claw9
  • Archer7
  • Dryad5
  • Mountain Giant4
  • Goblin Shredder1
  • Faerie Dragon1

Buildings

  • Moon Well8
  • Ancient of Lore4
  • Ancient of War3
  • Tree of Life3
  • Ancient of Wonders3
  • Tree of Ages2
  • Ancient of Wind2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved BowsLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Nature's Blessing
  • Well Spring
  • Ultravision
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Hardened Skin
  • Reinforced Hides

Items

  • Orb of Venom3
  • Staff of Preservation3
  • Potion of Healing2
  • Circlet of Nobility1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Moonstone1
  • Anti-magic Potion1
  • Dust of Appearance1

Control groups

Group 123456
Set 100 26 3 10 7 1
Used 1049 577 233 155 33 5
Actions by type
Right clicks
2476
Selections
1323
Control group selections
2052
Control groups set
147
Build and train orders
247
Abilities
249
Basic commands
587
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

HumanData incomplete
18,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,629 7:22 9,258 14:44 13,886 22:06 18,515 29:29
Army6,845
Economy2,120
Production800
Technology1,810
Support6,940

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,629 7:22 9,258 14:44 13,886 22:06 18,515 29:29
Army5,860
Economy3,540
Production1,550
Technology1,470
Support5,070

Partial spend: actions with unknown prices are excluded.

29:29 / 29:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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