Replay
  • UndeadXlorD
    1. Death Knight, level 6
    2. Lich, level 5
    3. Dark Ranger, level 6
  • OrcGrubby
    1. Far Seer, level 9
    2. Tauren Chieftain, level 9
vs
Game length
00:52:10
Patch
1.32
Downloads
356
Autumn Leaves 1.6
Highlight
Gold highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 17, 2021 by Stowka
Game breakdown

XlorD (XlorD#2596)

268 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 5
  • Dark RangerLevel 6

Units

  • Acolyte28
  • Obsidian Statue21
  • Crypt Fiend15
  • Banshee13
  • Ghoul12

Buildings

  • Ziggurat10
  • Tomb of Relics3
  • Nerubian Tower2
  • Altar of Darkness1
  • Crypt1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1
  • Sacrificial Pit1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Backpack
  • Creature AttackLevel 3
  • Banshee TrainingLevel 2
  • Burrow
  • Creature Carapace

Items

  • Scroll of Healing9
  • Potion of Healing8
  • Rod of Necromancy5
  • Potion of Lesser Invulnerability4
  • Potion of Mana4
  • Scroll of Town Portal2
  • Orb of Corruption1
  • Sacrificial Skull1

Control groups

Group 12345
Set 827 725 143 90 11
Used 1294 886 262 127 105
Actions by type
Right clicks
5739
Selections
2179
Control group selections
2674
Control groups set
1796
Build and train orders
487
Abilities
380
Basic commands
437
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Grubby (Grubby#1278)

214 APM

Heroes

  • Far SeerLevel 9
  • Tauren ChieftainLevel 9

Units

  • Troll Headhunter/Berserker43
  • Raider18
  • Spirit Walker17
  • Peon14
  • Troll Headhunter/Berserker7
  • Tauren4
  • Kodo Beast3
  • Grunt1
  • Mud Golem1

Buildings

  • Orc Burrow9
  • Voodoo Lounge4
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Tauren Totem1
  • Watch Tower1

Upgrades

  • Troll Regeneration
  • Ensnare
  • Spirit Walker TrainingLevel 3
  • Berserker Upgrade
  • War Drums Damage IncreaseLevel 2
  • Reinforced Defenses
  • Pulverize
  • Ranged Weapons

Items

  • Lesser Clarity Potion18
  • Healing Salve12
  • Scroll of Healing12
  • Scroll of Speed11
  • Potion of Lesser Invulnerability7
  • Potion of Mana7
  • Tiny Great Hall3
  • Potion of Healing3
  • Scroll of Town Portal2
  • Dust of Appearance2
  • Orb of Lightning1
  • Potion of Invisibility1

Control groups

Group 1234560
Set 134 58 18 6 2 7 10
Used 748 407 497 372 237 7 1
Actions by type
Right clicks
4468
Selections
2468
Control group selections
2269
Control groups set
235
Build and train orders
602
Abilities
308
Basic commands
696
Item uses
15
Subgroup switches
0
Units removed from queue
2
Escape presses
9

Timeline

Undead
24,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 8,186 13:02 16,373 26:05 24,559 39:07 32,745 52:10
Army10,880
Economy2,100
Production750
Technology1,290
Support9,780
OrcData incomplete
32,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 8,186 13:02 16,373 26:05 24,559 39:07 32,745 52:10
Army15,535
Economy1,050
Production785
Technology1,140
Support14,235

Partial spend: actions with unknown prices are excluded.

52:10 / 52:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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