Replay
  • HumanCrunCher
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • UndeadINSUPERABLE
    1. Death Knight, level 3
    2. Lich, level 3
    3. Pit Lord, level 2
vs
Game length
00:20:22
Patch
1.32
Downloads
45
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 9, 2021 by x3-DemoN
Game breakdown

CrunCher (CrunCher#1245)

240 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant24
  • Flying Machine21
  • Footman11
  • Knight6
  • Spell Breaker5
  • Sorceress4
  • Priest3

Buildings

  • Farm13
  • Scout Tower4
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Vault2
  • Keep2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Guard Tower1
  • Castle1
  • Workshop1

Upgrades

  • Defend
  • SwordsLevel 2
  • PlatingLevel 2
  • Animal War Training
  • Lumber Harvesting
  • Fragmentation Shards
  • Flying Machine Bombs
  • Priest Training

Items

  • Scroll of Regeneration3
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Staff of Sanctuary1

Control groups

Group 123567
Set 70 22 12 7 2 1
Used 348 251 85 136 61 100
Actions by type
Right clicks
2141
Selections
1104
Control group selections
981
Control groups set
114
Build and train orders
206
Abilities
79
Basic commands
189
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

INSUPERABLE (iNSUPERABLE#11842)

294 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 3
  • Pit LordLevel 2

Units

  • Crypt Fiend13
  • Obsidian Statue5
  • Banshee5
  • Ghoul4
  • Acolyte3

Buildings

  • Ziggurat6
  • Temple of the Damned2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Creature Attack
  • Backpack
  • Destroyer Form
  • Web
  • Banshee TrainingLevel 2

Items

  • Rod of Necromancy3
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 1234560
Set 99 8 11 7 2 1 1
Used 954 57 589 199 132 139 0
Actions by type
Right clicks
2298
Selections
950
Control group selections
2070
Control groups set
129
Build and train orders
174
Abilities
75
Basic commands
234
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
2

Timeline

Human
15,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,814 5:05 7,628 10:11 11,441 15:16 15,255 20:22
Army7,155
Economy2,185
Production960
Technology1,755
Support3,200
Undead
9,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,814 5:05 7,628 10:11 11,441 15:16 15,255 20:22
Army5,050
Economy225
Production830
Technology920
Support2,920
20:22 / 20:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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