Replay
  • HumanVedrak
    1. Archmage, level 4
    2. Pandaren Brewmaster, level 3
    3. Goblin Tinker, level 2
  • OrcMMS
    1. Far Seer, level 4
    2. Tauren Chieftain, level 3
vs
Game length
00:12:58
Patch
1.32
Downloads
56
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 4, 2021 by Stowka
Game breakdown

Vedrak (Vedrak#1375)

149 APM

Heroes

  • ArchmageLevel 4
  • Pandaren BrewmasterLevel 3
  • Goblin TinkerLevel 2

Units

  • Peasant10
  • Footman5
  • Priest4
  • Spell Breaker4
  • Sorceress2
  • Goblin Zeppelin1

Buildings

  • Farm6
  • Scout Tower4
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Town Hall1
  • Guard Tower1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Sorceress Training

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Boots of Speed1

Control groups

Group 123457
Set 30 4 11 7 2 15
Used 147 31 63 35 79 7
Actions by type
Right clicks
846
Selections
398
Control group selections
362
Control groups set
69
Build and train orders
127
Abilities
22
Basic commands
50
Item uses
2
Subgroup switches
0
Units removed from queue
3
Escape presses
2

MMS (MMS#11515)

124 APM

Heroes

  • Far SeerLevel 4
  • Tauren ChieftainLevel 3

Units

  • Troll Headhunter/Berserker12
  • Peon7
  • Shaman4
  • Tauren2

Buildings

  • Orc Burrow5
  • Stronghold2
  • Spirit Lodge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Beastiary1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Ranged WeaponsLevel 2
  • Troll Regeneration
  • Shaman TrainingLevel 2

Items

  • Healing Salve3
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability2
  • Scroll of Speed1
  • Potion of Healing1
  • Scroll of Healing1
  • Potion of Invisibility1

Control groups

Group 134569
Set 27 6 4 1 1 3
Used 271 62 47 70 51 3
Actions by type
Right clicks
543
Selections
301
Control group selections
504
Control groups set
42
Build and train orders
94
Abilities
23
Basic commands
13
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
7,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,024 3:14 4,048 6:29 6,071 9:43 8,095 12:58
Army2,625
Economy1,135
Production640
Technology970
Support1,910
Orc
8,095

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,024 3:14 4,048 6:29 6,071 9:43 8,095 12:58
Army2,700
Economy525
Production940
Technology1,055
Support2,875
12:58 / 12:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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