Replay
  • UndeadHappy
    1. Death Knight, level 7
    2. Lich, level 7
  • HumanHawK
    1. Archmage, level 6
    2. Mountain King, level 6
    3. Paladin, level 4
vs
Game length
00:35:34
Patch
1.32
Downloads
208
Tidehunters
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 29, 2021 by x3-DemoN
Game breakdown

Happy (Cacxa26#2948)

324 APM

Heroes

  • Death KnightLevel 7
  • LichLevel 7

Units

  • Banshee30
  • Acolyte13
  • Crypt Fiend11
  • Obsidian Statue9
  • Ghoul4
  • Meatwagon1

Buildings

  • Ziggurat7
  • Temple of the Damned2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Backpack
  • WebLevel 2
  • Destroyer Form
  • Creature AttackLevel 2
  • Banshee TrainingLevel 2
  • Necromancer Training

Items

  • Rod of Necromancy3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Potion of Healing2
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 12345
Set 98 90 1 19 20
Used 1763 1199 190 480 484
Group 67890
Set 20 6 1 5 5
Used 10 0 0 9 2
Actions by type
Right clicks
2739
Selections
2413
Control group selections
4137
Control groups set
265
Build and train orders
344
Abilities
261
Basic commands
1047
Item uses
22
Subgroup switches
0
Units removed from queue
0
Escape presses
15

HawK (HawK#2797)

259 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 6
  • PaladinLevel 4

Units

  • Peasant26
  • Flying Machine14
  • Knight11
  • Mortar Team10
  • Footman7
  • Sorceress3
  • Goblin Shredder1
  • Spell Breaker1
  • Siege Engine1
  • Priest1

Buildings

  • Scout Tower17
  • Farm10
  • Guard Tower9
  • Arcane Tower6
  • Workshop4
  • Barracks2
  • Town Hall2
  • Arcane Vault2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Cannon Tower1
  • Arcane Sanctum1

Upgrades

  • Defend
  • MasonryLevel 2
  • GunpowderLevel 3
  • PlatingLevel 4
  • Flak Cannons
  • Animal War Training
  • Flying Machine Bombs
  • SwordsLevel 3
  • Fragmentation Shards
  • Flare

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration5
  • Potion of Healing5
  • Staff of Sanctuary3
  • Ivory Tower2
  • Boots of Speed1
  • Belt of Giant Strength +61
  • Periapt of Vitality1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234
Set 189 54 8 16
Used 1596 994 343 248
Group 5678
Set 5 5 7 1
Used 222 36 49 26
Actions by type
Right clicks
2525
Selections
2031
Control group selections
3514
Control groups set
285
Build and train orders
255
Abilities
145
Basic commands
346
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

UndeadData incomplete
16,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,540 8:53 11,080 17:47 16,620 26:40 22,160 35:34
Army9,525
Economy975
Production830
Technology1,020
Support4,245

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
22,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,540 8:53 11,080 17:47 16,620 26:40 22,160 35:34
Army8,225
Economy2,720
Production1,210
Technology2,525
Support7,480

Partial spend: actions with unknown prices are excluded.

35:34 / 35:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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