Replay
  • UndeadEightyfour
    1. Lich, level 2
    2. Death Knight, level 1
  • UndeadCechi
    1. Death Knight, level 2
    2. Lich, level 1
vs
Game length
00:07:42
Patch
1.32
Downloads
34
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 26, 2021 by Stowka
Game breakdown

Eightyfour (eightyfour#2111)

234 APM

Heroes

  • LichLevel 2
  • Death KnightLevel 1

Units

  • Ghoul12
  • Acolyte6
  • Obsidian Statue1

Buildings

  • Altar of Darkness3
  • Ziggurat3
  • Crypt2
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Items

  • Rod of Necromancy1
  • Boots of Speed1

Control groups

Group 1234
Set 38 1 2 1
Used 179 270 155 209
Actions by type
Right clicks
694
Selections
143
Control group selections
813
Control groups set
42
Build and train orders
37
Abilities
7
Basic commands
27
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Cechi (Cechi#21571)

333 APM

Heroes

  • Death KnightLevel 2
  • LichLevel 1

Units

  • Acolyte4
  • Crypt Fiend4
  • Ghoul2
  • Obsidian Statue1

Buildings

  • Ziggurat3
  • Altar of Darkness2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy2

Control groups

Group 13456
Set 36 7 2 1 1
Used 423 89 402 187 134
Actions by type
Right clicks
964
Selections
226
Control group selections
1235
Control groups set
47
Build and train orders
37
Abilities
7
Basic commands
18
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
5,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,278 1:55 2,555 3:51 3,833 5:46 5,110 7:42
Army1,640
Economy450
Production1,080
Technology745
Support1,195
Undead
4,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,278 1:55 2,555 3:51 3,833 5:46 5,110 7:42
Army1,300
Economy300
Production700
Technology745
Support1,245
7:42 / 7:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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