Replay
  • UndeadHelpstone
    1. Death Knight, level 1
  • Night ElfMuffy
    1. Keeper of the Grove, level 2
vs
Game length
00:05:01
Patch
1.32
Downloads
37
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 26, 2021 by Stowka
Game breakdown

Helpstone (Helpstone#2919)

132 APM

Heroes

  • Death KnightLevel 1

Units

  • Ghoul8
  • Acolyte3

Buildings

  • Ziggurat3
  • Crypt2
  • Tomb of Relics2
  • Altar of Darkness1

Items

  • Rod of Necromancy2
  • Dust of Appearance1

Control groups

Group 129
Set 18 1 2
Used 48 23 48
Actions by type
Right clicks
315
Selections
123
Control group selections
119
Control groups set
21
Build and train orders
21
Abilities
6
Basic commands
29
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Muffy (Muffy#2299)

210 APM

Heroes

  • Keeper of the GroveLevel 2

Units

  • Wisp16
  • Huntress3
  • Archer1

Buildings

  • Ancient of War3
  • Moon Well2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Life1

Control groups

Group 14567
Set 62 4 3 3 1
Used 28 28 209 155 0
Actions by type
Right clicks
334
Selections
105
Control group selections
420
Control groups set
73
Build and train orders
25
Abilities
13
Basic commands
55
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Undead
2,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 804 1:15 1,608 2:30 2,411 3:45 3,215 5:01
Army960
Economy225
Production580
Technology0
Support1,085
Nightelf
3,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 804 1:15 1,608 2:30 2,411 3:45 3,215 5:01
Army715
Economy1,300
Production630
Technology0
Support570
5:01 / 5:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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