Replay
  • HumanVedrak
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 3
  • OrcShalks04
    1. Far Seer, level 5
    2. Tauren Chieftain, level 5
    3. Shadow Hunter, level 2
vs
Game length
00:24:25
Patch
1.32
Downloads
53
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 23, 2021 by Stowka
Game breakdown

Vedrak (Vedrak#1375)

166 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 3

Units

  • Peasant28
  • Footman8
  • Rifleman6
  • Priest5
  • Sorceress3
  • Spell Breaker2
  • Gryphon Rider2
  • Goblin Shredder1

Buildings

  • Farm12
  • Scout Tower11
  • Guard Tower4
  • Town Hall3
  • Arcane Tower3
  • Arcane Sanctum3
  • Gryphon Aviary3
  • Lumber Mill2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Long Rifles
  • GunpowderLevel 3
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • Control Magic
  • Armor
  • Animal War Training
  • Storm Hammers

Items

  • Scroll of Regeneration7
  • Lesser Clarity Potion6
  • Scroll of Town Portal5
  • Potion of Healing4
  • Potion of Lesser Invulnerability2
  • Tome of Retraining2
  • Scroll of Protection1

Control groups

Group 1234567
Set 45 9 10 13 2 2 7
Used 250 61 157 104 114 2 9
Actions by type
Right clicks
2041
Selections
897
Control group selections
697
Control groups set
88
Build and train orders
201
Abilities
92
Basic commands
100
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Shalks04 (Shalks04#1249)

207 APM

Heroes

  • Far SeerLevel 5
  • Tauren ChieftainLevel 5
  • Shadow HunterLevel 2

Units

  • Peon13
  • Troll Headhunter/Berserker10
  • Wind Rider8
  • Shaman8
  • Grunt6
  • Raider2
  • Kodo Beast2
  • Troll Batrider2

Buildings

  • Orc Burrow7
  • Stronghold2
  • Voodoo Lounge2
  • Great Hall2
  • Fortress2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Ranged WeaponsLevel 2
  • Troll Regeneration
  • Ensnare
  • Shaman TrainingLevel 3
  • Reinforced Defenses
  • War Drums Damage Increase
  • Berserker Strength
  • Armor
  • Envenomed Spears

Items

  • Lesser Clarity Potion7
  • Scroll of Healing5
  • Healing Salve3
  • Scroll of Speed3
  • Potion of Mana2
  • Potion of Healing2
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 125 5 7 4 7 2
Used 546 145 165 217 238 167
Actions by type
Right clicks
2441
Selections
701
Control group selections
1478
Control groups set
150
Build and train orders
170
Abilities
63
Basic commands
215
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
18,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,619 6:06 9,238 12:12 13,856 18:18 18,475 24:25
Army4,815
Economy3,255
Production1,210
Technology1,720
Support7,475
OrcData incomplete
16,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,619 6:06 9,238 12:12 13,856 18:18 18,475 24:25
Army6,900
Economy1,745
Production655
Technology1,755
Support5,575

Partial spend: actions with unknown prices are excluded.

24:25 / 24:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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