Replay
  • HumanVedrak
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 4
    3. Paladin, level 4
  • OrcShalks04
    1. Far Seer, level 4
    2. Tauren Chieftain, level 5
vs
Game length
00:23:44
Patch
1.32
Downloads
50
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 23, 2021 by Stowka
Game breakdown

Vedrak (Vedrak#1375)

167 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 4
  • PaladinLevel 4

Units

  • Peasant20
  • Rifleman9
  • Priest5
  • Spell Breaker4
  • Footman3
  • Sorceress3
  • Knight3
  • Goblin Sapper2
  • Goblin Shredder1

Buildings

  • Farm9
  • Scout Tower6
  • Arcane Tower5
  • Arcane Sanctum2
  • Arcane Vault2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Guard Tower1

Upgrades

  • Long RiflesLevel 2
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Control Magic
  • Sorceress TrainingLevel 2
  • Animal War Training
  • Magic Sentry

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration3
  • Potion of Lesser Invulnerability3
  • Potion of Healing2
  • Scroll of Town Portal2
  • Staff of Sanctuary2
  • Tome of Retraining1
  • Potion of Mana1
  • Scroll of Protection1
  • Scroll of Healing1

Control groups

Group 1234567
Set 46 3 15 5 3 2 10
Used 385 36 238 84 100 3 8
Actions by type
Right clicks
1826
Selections
779
Control group selections
854
Control groups set
84
Build and train orders
170
Abilities
100
Basic commands
106
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Shalks04 (Shalks04#1249)

198 APM

Heroes

  • Far SeerLevel 4
  • Tauren ChieftainLevel 5

Units

  • Peon8
  • Troll Headhunter/Berserker7
  • Grunt7
  • Shaman5
  • Raider3
  • Kodo Beast3
  • Wind Rider2

Buildings

  • Orc Burrow7
  • Great Hall4
  • Stronghold2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Ranged Weapons
  • Troll RegenerationLevel 2
  • Melee WeaponsLevel 2
  • Berserker Strength
  • Ensnare
  • Shaman Training
  • ArmorLevel 2

Items

  • Scroll of Healing7
  • Healing Salve5
  • Lesser Clarity Potion5
  • Scroll of Speed5
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 123456
Set 83 6 6 3 7 2
Used 567 54 89 193 197 129
Actions by type
Right clicks
2292
Selections
640
Control group selections
1229
Control groups set
107
Build and train orders
169
Abilities
56
Basic commands
161
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

HumanData incomplete
15,405

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,851 5:56 7,703 11:52 11,554 17:48 15,405 23:44
Army5,790
Economy2,270
Production640
Technology1,425
Support5,280

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
14,785

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,851 5:56 7,703 11:52 11,554 17:48 15,405 23:44
Army4,830
Economy2,140
Production655
Technology830
Support6,330

Partial spend: actions with unknown prices are excluded.

23:44 / 23:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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