Replay
  • HumanVedrak
    1. Archmage, level 7
    2. Pandaren Brewmaster, level 1
  • OrcShalks04
    1. Far Seer, level 5
    2. Tauren Chieftain, level 3
vs
Game length
00:14:17
Patch
1.32
Downloads
50
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 23, 2021 by Stowka
Game breakdown

Vedrak (Vedrak#1375)

179 APM

Heroes

  • ArchmageLevel 7
  • Pandaren BrewmasterLevel 1

Units

  • Peasant13
  • Footman4
  • Priest4
  • Rifleman3
  • Sorceress3
  • Spell Breaker3
  • Goblin Zeppelin1

Buildings

  • Farm8
  • Scout Tower2
  • Arcane Tower2
  • Blacksmith2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Town Hall1

Upgrades

  • Defend
  • Priest Training
  • Long Rifles
  • Sorceress Training
  • Control Magic

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Potion of Healing2
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 1234567
Set 29 3 12 4 4 2 8
Used 202 57 87 94 95 0 2
Actions by type
Right clicks
1140
Selections
513
Control group selections
537
Control groups set
62
Build and train orders
118
Abilities
46
Basic commands
87
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Shalks04 (Shalks04#1249)

201 APM

Heroes

  • Far SeerLevel 5
  • Tauren ChieftainLevel 3

Units

  • Troll Headhunter/Berserker12
  • Peon9
  • Shaman4
  • Grunt3
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow4
  • Voodoo Lounge3
  • Fortress2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Troll Regeneration
  • Ranged Weapons
  • Shaman TrainingLevel 3
  • Berserker UpgradeLevel 3
  • Burning Oil
  • Melee WeaponsLevel 2

Items

  • Scroll of Healing6
  • Lesser Clarity Potion3
  • Healing Salve2
  • Potion of Lesser Invulnerability1
  • Scroll of Speed1
  • Potion of Healing1
  • Potion of Invisibility1

Control groups

Group 123456
Set 52 9 4 2 8 2
Used 175 24 15 138 177 110
Actions by type
Right clicks
1321
Selections
468
Control group selections
639
Control groups set
77
Build and train orders
127
Abilities
21
Basic commands
156
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
8,805

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,385 3:34 4,770 7:08 7,155 10:42 9,540 14:17
Army3,045
Economy1,360
Production640
Technology760
Support3,000
OrcData incomplete
9,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,385 3:34 4,770 7:08 7,155 10:42 9,540 14:17
Army2,875
Economy675
Production655
Technology1,190
Support4,145

Partial spend: actions with unknown prices are excluded.

14:17 / 14:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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