Replay
  • Night ElfSpeedyrogue
    1. Demon Hunter, level 2
    2. Keeper of the Grove, level 1
  • Night ElfSoYma
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:06:47
Patch
1.32
Downloads
40
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 19, 2021 by Stowka
Game breakdown

Speedyrogue (SpeedyRogue#2161377)

65 APM

Heroes

  • Demon HunterLevel 2
  • Keeper of the GroveLevel 1

Units

  • Wisp12
  • Archer6

Buildings

  • Moon Well4
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Control groups

Group 134
Set 9 4 2
Used 55 3 2
Actions by type
Right clicks
209
Selections
97
Control group selections
60
Control groups set
15
Build and train orders
27
Abilities
11
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

SoYma (SoYma#2943)

176 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 2

Units

  • Wisp12
  • Archer6
  • Dryad2

Buildings

  • Moon Well3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Items

  • Staff of Teleportation1

Control groups

Group 12345
Set 15 1 1 3 1
Used 215 136 193 28 1
Actions by type
Right clicks
379
Selections
120
Control group selections
573
Control groups set
21
Build and train orders
38
Abilities
23
Basic commands
3
Item uses
2
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Nightelf
3,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 980 1:41 1,960 3:23 2,940 5:05 3,920 6:47
Army780
Economy720
Production330
Technology320
Support1,020
Nightelf
3,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 980 1:41 1,960 3:23 2,940 5:05 3,920 6:47
Army1,070
Economy720
Production820
Technology320
Support990
6:47 / 6:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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