Replay
  • Night ElfNiFi
    1. Keeper of the Grove, level 4
    2. Demon Hunter, level 2
  • HumanLort rafau
    1. Paladin, level 4
    2. Blood Mage, level 3
vs
Game length
00:13:35
Patch
1.32
Downloads
44
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 12, 2021 by Stowka
Game breakdown

NiFi (NiFi#2184)

192 APM

Heroes

  • Keeper of the GroveLevel 4
  • Demon HunterLevel 2

Units

  • Wisp18
  • Archer10
  • Druid of the Claw5

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Strength of the Moon
  • Druid of the Claw TrainingLevel 2
  • Well Spring

Items

  • Lesser Clarity Potion8
  • Moonstone2
  • Boots of Speed1
  • Orb of Venom1
  • Potion of Healing1

Control groups

Group 12345
Set 6 4 50 22 2
Used 219 183 174 36 10
Actions by type
Right clicks
1170
Selections
484
Control group selections
622
Control groups set
84
Build and train orders
97
Abilities
65
Basic commands
26
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Lort rafau (muminiusz#2332)

179 APM

Heroes

  • PaladinLevel 4
  • Blood MageLevel 3

Units

  • Peasant19
  • Rifleman12

Buildings

  • Farm7
  • Arcane Vault3
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Lumber Mill1

Upgrades

  • Gunpowder
  • Long Rifles
  • Armor

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 16 2 1 1 1
Used 269 12 180 215 1
Actions by type
Right clicks
1142
Selections
360
Control group selections
677
Control groups set
21
Build and train orders
80
Abilities
54
Basic commands
43
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
8,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,193 3:23 4,385 6:47 6,578 10:11 8,770 13:35
Army2,575
Economy1,420
Production820
Technology775
Support3,180
Human
7,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,193 3:23 4,385 6:47 6,578 10:11 8,770 13:35
Army2,460
Economy1,425
Production340
Technology465
Support2,510
13:35 / 13:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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