Replay
  • HumanThiones
    1. Archmage, level 2
  • Night ElfFeaR
    1. Warden, level 3
vs
Game length
00:07:36
Patch
1.32
Downloads
32
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 11, 2021 by Stowka
Game breakdown

Thiones (Thiones#1710)

116 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant18
  • Footman7

Buildings

  • Farm4
  • Scout Tower4
  • Guard Tower3
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Arcane Tower1

Upgrades

  • Lumber Harvesting

Control groups

Group 123456
Set 13 1 3 1 1 1
Used 70 0 9 36 49 38
Actions by type
Right clicks
391
Selections
184
Control group selections
202
Control groups set
20
Build and train orders
42
Abilities
1
Basic commands
9
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

FeaR (FeaR#13899)

150 APM

Heroes

  • WardenLevel 3

Units

  • Wisp12
  • Huntress7
  • Archer1
  • Glaive Thrower1

Buildings

  • Moon Well4
  • Ancient Protector3
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Ultravision

Items

  • Staff of Teleportation1
  • Circlet of Nobility1

Control groups

Group 1234
Set 40 10 7 7
Used 121 151 56 14
Actions by type
Right clicks
519
Selections
119
Control group selections
342
Control groups set
64
Build and train orders
37
Abilities
18
Basic commands
11
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
4,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,154 1:54 2,308 3:48 3,461 5:42 4,615 7:36
Army945
Economy2,120
Production340
Technology280
Support660
Nightelf
4,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,154 1:54 2,308 3:48 3,461 5:42 4,615 7:36
Army1,705
Economy720
Production480
Technology50
Support1,660
7:36 / 7:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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