Replay
  • Night ElfEPSmurf
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 5
  • UndeadLiqs
    1. Death Knight, level 5
    2. Lich, level 3
    3. Goblin Tinker, level 2
vs
Game length
00:22:29
Patch
1.32
Downloads
33
Autumn Leaves 1.6
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 8, 2021 by Stowka
Game breakdown

EPSmurf (pliability#2335)

182 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 5

Units

  • Wisp33
  • Dryad8
  • Druid of the Claw7
  • Archer6
  • Hippogryph5
  • Chimaera2

Buildings

  • Moon Well7
  • Tree of Life3
  • Tree of Ages3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1
  • Ancient of Wind1
  • Chimaera Roost1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 2
  • Mark of the Claw

Items

  • Potion of Healing5
  • Lesser Clarity Potion4
  • Moonstone2
  • Staff of Preservation2
  • Orb of Venom2
  • Potion of Mana1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 1234567
Set 125 10 7 1 6 3 10
Used 422 177 0 4 261 232 133
Actions by type
Right clicks
1694
Selections
644
Control group selections
1229
Control groups set
162
Build and train orders
146
Abilities
90
Basic commands
56
Item uses
11
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Liqs (LowIQscuM#2734)

296 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 3
  • Goblin TinkerLevel 2

Units

  • Acolyte12
  • Crypt Fiend12
  • Ghoul7
  • Obsidian Statue7
  • Abomination4

Buildings

  • Ziggurat6
  • Crypt3
  • Nerubian Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Necropolis1
  • Temple of the Damned1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Disease CloudLevel 2
  • Creature AttackLevel 4
  • WebLevel 2
  • Banshee Training
  • Creature Carapace
  • Backpack

Items

  • Potion of Mana6
  • Rod of Necromancy4
  • Potion of Healing4
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 123456
Set 77 17 6 2 7 1
Used 300 227 561 371 190 402
Actions by type
Right clicks
2339
Selections
1588
Control group selections
2051
Control groups set
110
Build and train orders
227
Abilities
116
Basic commands
142
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
16,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,105 5:37 8,210 11:14 12,315 16:51 16,420 22:29
Army5,185
Economy3,000
Production930
Technology1,490
Support5,815
UndeadData incomplete
15,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,105 5:37 8,210 11:14 12,315 16:51 16,420 22:29
Army5,780
Economy1,125
Production1,215
Technology1,320
Support6,395

Partial spend: actions with unknown prices are excluded.

22:29 / 22:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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