Replay
  • Night ElfDaRk DrAg0n
    1. Beastmaster, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:06:48
Patch
1.32
Downloads
43
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 7, 2021 by Stowka
Game breakdown

MagrinDaIlha (Dünn#1417)

105 APM

Heroes

  • PaladinLevel 2

Units

  • Peasant8
  • Rifleman7
  • Footman1

Buildings

  • Farm5
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Vault2
  • Blacksmith1
  • Altar of Kings1
  • Lumber Mill1

Upgrades

  • Gunpowder

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1

Control groups

Group 1345
Set 16 1 1 3
Used 37 10 15 19
Actions by type
Right clicks
316
Selections
157
Control group selections
81
Control groups set
21
Build and train orders
34
Abilities
10
Basic commands
54
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

DaRk DrAg0n (DaRkDrAg0n#11635)

149 APM

Heroes

  • BeastmasterLevel 3
  • Naga Sea WitchLevel 2

Units

  • Wisp15
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Life1
  • Ancient of Lore1

Upgrades

  • Ultravision

Items

  • Boots of Speed1
  • Staff of Preservation1

Control groups

Group 123
Set 68 9 5
Used 122 10 13
Actions by type
Right clicks
495
Selections
176
Control group selections
145
Control groups set
82
Build and train orders
55
Abilities
7
Basic commands
4
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
4,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,283 1:42 2,565 3:24 3,848 5:06 5,130 6:48
Army1,570
Economy600
Production500
Technology140
Support1,320
Nightelf
5,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,283 1:42 2,565 3:24 3,848 5:06 5,130 6:48
Army895
Economy1,240
Production845
Technology370
Support1,780
6:48 / 6:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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