Replay
vs
Game length
00:03:30
Patch
1.32
Downloads
43
Autumn Leaves 1.6
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 7, 2021 by Stowka
Game breakdown

MagrinDaIlha (Dünn#1417)

137 APM

Heroes

  • ArchmageLevel 1

Units

  • Peasant8
  • Footman4

Buildings

  • Farm3
  • Altar of Kings2
  • Barracks1

Control groups

Group 1345
Set 6 1 2 2
Used 15 2 27 19
Actions by type
Right clicks
241
Selections
60
Control group selections
63
Control groups set
11
Build and train orders
21
Abilities
1
Basic commands
56
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

DaRk DrAg0n (DaRkDrAg0n#11635)

187 APM

Heroes

  • BlademasterLevel 1

Units

  • Peon7
  • Grunt2

Buildings

  • Altar of Storms4
  • Orc Burrow2
  • Voodoo Lounge1
  • Barracks1
  • Stronghold1

Control groups

Group 1234
Set 51 11 4 5
Used 31 35 24 6
Actions by type
Right clicks
361
Selections
80
Control group selections
96
Control groups set
71
Build and train orders
18
Abilities
0
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
1,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 648 0:52 1,295 1:45 1,943 2:37 2,590 3:30
Army540
Economy600
Production520
Technology0
Support240
Orc
2,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 648 0:52 1,295 1:45 1,943 2:37 2,590 3:30
Army400
Economy525
Production900
Technology315
Support450
3:30 / 3:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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