Replay
  • HumanDaille
    1. Archmage, level 3
    2. Mountain King, level 2
    3. Paladin, level 1
  • UndeadBlOoDy
    1. Death Knight, level 5
    2. Lich, level 3
    3. Pit Lord, level 1
vs
Game length
00:13:23
Patch
1.32
Downloads
46
Amazonia
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 4, 2021 by x3-DemoN
Game breakdown

Daille (SPXDaille#2464)

174 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2
  • PaladinLevel 1

Units

  • Peasant21
  • Footman10
  • Flying Machine6
  • Knight3
  • Goblin Shredder2
  • Spell Breaker1

Buildings

  • Farm6
  • Scout Tower5
  • Guard Tower4
  • Altar of Kings3
  • Keep2
  • Arcane Tower2
  • Arcane Vault2
  • Castle2
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Masonry
  • SwordsLevel 2
  • Flak CannonsLevel 2
  • Animal War TrainingLevel 2

Items

  • Scroll of Regeneration2
  • Potion of Healing2
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Scroll of Healing1

Control groups

Group 12345
Set 29 4 3 7 8
Used 184 20 208 108 211
Actions by type
Right clicks
878
Selections
452
Control group selections
731
Control groups set
51
Build and train orders
116
Abilities
15
Basic commands
31
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

BlOoDy (BlOoDy#11750)

224 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 3
  • Pit LordLevel 1

Units

  • Acolyte6
  • Crypt Fiend6
  • Obsidian Statue3
  • Ghoul2

Buildings

  • Ziggurat5
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1

Upgrades

  • Destroyer Form
  • Web

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Orb of Corruption1

Control groups

Group 124567
Set 118 4 1 1 3 1
Used 151 113 175 173 180 4
Actions by type
Right clicks
1267
Selections
400
Control group selections
796
Control groups set
128
Build and train orders
68
Abilities
65
Basic commands
225
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
11,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,914 3:20 5,828 6:41 8,741 10:02 11,655 13:23
Army3,650
Economy1,960
Production990
Technology2,155
Support2,900

Partial spend: actions with unknown prices are excluded.

Undead
6,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,914 3:20 5,828 6:41 8,741 10:02 11,655 13:23
Army2,130
Economy675
Production520
Technology970
Support2,320
13:23 / 13:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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