Replay
  • UndeadBlOoDy
    1. Death Knight, level 3
    2. Lich, level 4
    3. Pit Lord, level 1
  • HumanDaille
    1. Archmage, level 6
    2. Mountain King, level 2
    3. Paladin, level 1
vs
Game length
00:12:46
Patch
1.32
Downloads
33
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 4, 2021 by x3-DemoN
Game breakdown

BlOoDy (BlOoDy#11750)

230 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 4
  • Pit LordLevel 1

Units

  • Crypt Fiend8
  • Acolyte4
  • Ghoul3
  • Obsidian Statue3

Buildings

  • Ziggurat5
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Web
  • Burrow
  • Creature Attack
  • Destroyer Form

Items

  • Rod of Necromancy3
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 124567
Set 108 8 2 1 2 3
Used 220 172 155 114 148 5
Actions by type
Right clicks
1356
Selections
290
Control group selections
814
Control groups set
124
Build and train orders
60
Abilities
56
Basic commands
189
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Daille (SPXDaille#2464)

174 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 2
  • PaladinLevel 1

Units

  • Peasant28
  • Flying Machine9
  • Footman8
  • Knight2
  • Spell Breaker2

Buildings

  • Farm9
  • Altar of Kings4
  • Scout Tower2
  • Arcane Tower2
  • Keep2
  • Barracks1
  • Lumber Mill1
  • Town Hall1
  • Blacksmith1
  • Arcane Vault1
  • Guard Tower1
  • Castle1
  • Workshop1
  • Arcane Sanctum1

Upgrades

  • Lumber HarvestingLevel 4
  • Defend
  • SwordsLevel 3
  • Flak Cannons
  • Animal War TrainingLevel 2

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 37 5 3 9 5
Used 218 29 160 108 162
Actions by type
Right clicks
826
Selections
397
Control group selections
677
Control groups set
59
Build and train orders
145
Abilities
15
Basic commands
38
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
6,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,800 3:11 5,600 6:23 8,400 9:34 11,200 12:46
Army2,680
Economy300
Production520
Technology945
Support2,195
HumanData incomplete
11,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,800 3:11 5,600 6:23 8,400 9:34 11,200 12:46
Army2,900
Economy2,485
Production1,170
Technology1,585
Support3,060

Partial spend: actions with unknown prices are excluded.

12:46 / 12:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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