Replay
vs
Game length
00:03:15
Patch
1.32
Downloads
34
Autumn Leaves 1.6
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 1, 2021 by Stowka
Game breakdown

ItapRaFilK (ItapRaFilK#1380)

65 APM

Heroes

  • Demon HunterLevel 1

Units

  • Wisp10
  • Archer1

Buildings

  • Moon Well2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1

Control groups

Group 12450
Set 3 1 1 1 5
Used 5 4 5 1 0
Actions by type
Right clicks
73
Selections
74
Control group selections
15
Control groups set
11
Build and train orders
17
Abilities
4
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

DaRk DrAg0n (DaRkDrAg0n#11635)

208 APM

Heroes

  • ArchmageLevel 1

Units

  • Peasant8
  • Footman5

Buildings

  • Farm3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1

Control groups

Group 12345
Set 42 20 16 1 2
Used 42 99 83 6 0
Actions by type
Right clicks
212
Selections
98
Control group selections
230
Control groups set
81
Build and train orders
25
Abilities
0
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
1,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 551 0:48 1,103 1:37 1,654 2:26 2,205 3:15
Army130
Economy600
Production330
Technology320
Support360
Human
2,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 551 0:48 1,103 1:37 1,654 2:26 2,205 3:15
Army675
Economy600
Production340
Technology320
Support270
3:15 / 3:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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