Replay
  • HumanSsm
    1. Archmage, level 2
  • UndeadSheik
    1. Death Knight, level 3
    2. Dark Ranger, level 1
vs
Game length
00:07:03
Patch
1.32
Downloads
31
Autumn Leaves 1.6
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 29, 2021 by Stowka
Game breakdown

Ssm (ssm#21220)

268 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant18
  • Footman13

Buildings

  • Farm4
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Town Hall1
  • Lumber Mill1

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 11 7 5 17 2 1
Used 52 43 14 268 232 0
Actions by type
Right clicks
907
Selections
192
Control group selections
609
Control groups set
43
Build and train orders
70
Abilities
5
Basic commands
8
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Sheik (sheik#2417)

297 APM

Heroes

  • Death KnightLevel 3
  • Dark RangerLevel 1

Units

  • Acolyte3
  • Crypt Fiend3
  • Ghoul2

Buildings

  • Altar of Darkness4
  • Ziggurat4
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Slaughterhouse1

Upgrades

  • Backpack

Items

  • Rod of Necromancy2

Control groups

Group 123456
Set 46 2 3 9 6 10
Used 325 139 148 66 9 8
Actions by type
Right clicks
814
Selections
348
Control group selections
695
Control groups set
76
Build and train orders
41
Abilities
14
Basic commands
61
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
4,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,193 1:45 2,385 3:31 3,578 5:17 4,770 7:03
Army1,755
Economy1,735
Production340
Technology140
Support800
Undead
3,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,193 1:45 2,385 3:31 3,578 5:17 4,770 7:03
Army885
Economy225
Production1,060
Technology470
Support1,245
7:03 / 7:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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