Replay
  • OrcShalks04
    1. Far Seer, level 3
    2. Tauren Chieftain, level 4
  • HumanHipposaur
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:13:09
Patch
1.32
Downloads
39
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 29, 2021 by Stowka
Game breakdown

Shalks04 (Shalks04#1249)

218 APM

Heroes

  • Far SeerLevel 3
  • Tauren ChieftainLevel 4

Units

  • Peon8
  • Troll Headhunter/Berserker8
  • Shaman7
  • Grunt6

Buildings

  • Orc Burrow5
  • Stronghold2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Great Hall1
  • Fortress1

Upgrades

  • Ranged WeaponsLevel 2
  • Shaman Training
  • Berserker Strength
  • Armor

Items

  • Lesser Clarity Potion3
  • Scroll of Speed3
  • Healing Salve2
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 102 4 4 2 7 2
Used 229 4 18 116 177 134
Actions by type
Right clicks
1443
Selections
321
Control group selections
678
Control groups set
121
Build and train orders
101
Abilities
24
Basic commands
138
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hipposaur (Hipposaurier#2643)

277 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant15
  • Rifleman7
  • Priest5
  • Footman4
  • Forest Troll Shadow Priest2
  • Sorceress2

Buildings

  • Farm7
  • Arcane Tower4
  • Scout Tower3
  • Keep2
  • Arcane Sanctum2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Town Hall1
  • Lumber Mill1

Upgrades

  • Priest Training
  • Long RiflesLevel 2
  • GunpowderLevel 3

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 1234
Set 150 18 20 8
Used 460 352 309 360
Actions by type
Right clicks
1322
Selections
320
Control group selections
1481
Control groups set
196
Build and train orders
155
Abilities
30
Basic commands
89
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Orc
8,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,260 3:17 4,520 6:34 6,780 9:51 9,040 13:09
Army3,190
Economy985
Production510
Technology1,005
Support2,345
HumanData incomplete
9,040

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,260 3:17 4,520 6:34 6,780 9:51 9,040 13:09
Army3,350
Economy1,510
Production640
Technology995
Support2,545

Partial spend: actions with unknown prices are excluded.

13:09 / 13:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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