Replay
  • OrcHitman
    1. Far Seer, level 5
    2. Tauren Chieftain, level 2
  • HumanSanka.jhow
    1. Archmage, level 2
    2. Firelord, level 1
vs
Game length
00:07:49
Patch
1.32
Downloads
34
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 22, 2021 by Stowka
Game breakdown

Hitman (Ethereal#1992)

286 APM

Heroes

  • Far SeerLevel 5
  • Tauren ChieftainLevel 2

Units

  • Peon9
  • Troll Headhunter/Berserker6
  • Shaman2
  • Grunt1

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Troll Regeneration
  • Berserker Strength
  • Ensnare
  • Shaman Training

Items

  • Healing Salve2
  • Scroll of Speed1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 21 3 2 9
Used 126 57 542 489
Actions by type
Right clicks
507
Selections
233
Control group selections
1214
Control groups set
35
Build and train orders
77
Abilities
8
Basic commands
126
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sanka.jhow (SankaJhow#1505)

184 APM

Heroes

  • ArchmageLevel 2
  • FirelordLevel 1

Units

  • Peasant12
  • Footman10

Buildings

  • Scout Tower7
  • Farm6
  • Guard Tower4
  • Arcane Tower2
  • Keep2
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1

Upgrades

  • DefendLevel 2

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1

Control groups

Group 123
Set 34 2 6
Used 159 81 72
Actions by type
Right clicks
653
Selections
271
Control group selections
312
Control groups set
42
Build and train orders
99
Abilities
1
Basic commands
4
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Orc
4,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,275 1:57 2,550 3:54 3,825 5:51 5,100 7:49
Army1,270
Economy675
Production655
Technology515
Support1,395
HumanData incomplete
5,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,275 1:57 2,550 3:54 3,825 5:51 5,100 7:49
Army1,350
Economy900
Production340
Technology1,210
Support1,300

Partial spend: actions with unknown prices are excluded.

7:49 / 7:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays