Replay
  • Night Elf4uvakcool
    1. Demon Hunter, level 6
    2. Pandaren Brewmaster, level 7
  • HumanHummme
    1. Goblin Tinker, level 8
vs
Game length
00:47:46
Patch
1.26
Downloads
62
Bright And Dark
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 4, 2018 by x3-DemoN
Game breakdown

Hummme (hummme)

121 APM

Heroes

  • Goblin TinkerLevel 8

Units

  • Peasant26
  • Siege Engine14
  • Footman9
  • Dragonhawk Rider4
  • Gryphon Rider4
  • Knight4
  • Goblin Zeppelin3
  • Voidwalker2
  • Draenei Darkslayer2
  • Goblin Shredder1
  • Flying Machine1

Buildings

  • Scout Tower31
  • Guard Tower14
  • Farm12
  • Lumber Mill7
  • Workshop5
  • Town Hall3
  • Arcane Tower2
  • Gryphon Aviary2
  • Barracks1
  • Altar of Kings1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • MasonryLevel 4
  • Lumber HarvestingLevel 2
  • Animal War Training
  • GunpowderLevel 3
  • PlatingLevel 3
  • Storm Hammers
  • SwordsLevel 3
  • ArmorLevel 2

Items

  • Scroll of Regeneration11
  • Lesser Clarity Potion11
  • Scroll of Town Portal2
  • Staff of Sanctuary1

Control groups

Group 12456
Set 109 14 2 4 2
Used 989 158 89 124 59
Actions by type
Right clicks
2419
Selections
1007
Control group selections
1419
Control groups set
131
Build and train orders
216
Abilities
126
Basic commands
327
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
5

4uvakcool (4uvakcool)

195 APM

Heroes

  • Demon HunterLevel 7
  • Pandaren BrewmasterLevel 7

Units

  • Wisp54
  • Dryad11
  • Archer7
  • Druid of the Claw5
  • Forest Troll Shadow Priest3
  • Huntress3
  • Forest Troll Berserker2
  • Hippogryph2
  • Druid of the Talon2
  • Glaive Thrower1

Buildings

  • Moon Well17
  • Tree of Life15
  • Ancient of War8
  • Ancient of Lore8
  • Ancient of Wonders4
  • Hunter's Hall3
  • Altar of Elders2
  • Ancient of Wind2
  • Tree of Ages1
  • Ancient Protector1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Nature's BlessingLevel 2
  • Mark of the Claw
  • Improved BowsLevel 2
  • MarksmanshipLevel 2
  • Strength of the WildLevel 5
  • Well SpringLevel 2
  • Reinforced HidesLevel 2

Items

  • Scroll of Town Portal4
  • Moonstone2
  • Orb of Venom2
  • Boots of Speed2
  • Staff of Teleportation2
  • Potion of Mana2
  • Staff of Preservation1
  • Replenishment Potion1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 97 46 8 1 6 6
Used 1360 592 215 140 17 4
Actions by type
Right clicks
4488
Selections
1332
Control group selections
2328
Control groups set
164
Build and train orders
236
Abilities
186
Basic commands
430
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

HumanData incomplete
23,580

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,070 11:56 14,140 23:53 21,210 35:49 28,280 47:46 U U U U
Army8,860
Economy3,105
Production1,320
Technology2,050
Support8,245

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
28,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,070 11:56 14,140 23:53 21,210 35:49 28,280 47:46
Army6,240
Economy8,340
Production3,240
Technology1,150
Support9,310

Partial spend: actions with unknown prices are excluded.

47:46 / 47:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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