Replay
  • HumanFQQ
    1. Archmage, level 3
    2. Pandaren Brewmaster, level 2
    3. Paladin, level 1
  • HumanBike
    1. Archmage, level 4
    2. Pandaren Brewmaster, level 3
    3. Paladin, level 2
vs
Game length
00:11:42
Patch
1.32
Downloads
47
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Jun 21, 2021 by x3-DemoN
Game breakdown

FQQ (永歲飄零夜)

217 APM

Heroes

  • ArchmageLevel 3
  • Pandaren BrewmasterLevel 2
  • PaladinLevel 1

Units

  • Peasant13
  • Flying Machine5
  • Goblin Shredder2
  • Gryphon Rider1

Buildings

  • Farm7
  • Scout Tower3
  • Guard Tower3
  • Arcane Vault2
  • Gryphon Aviary2
  • Workshop2
  • Altar of Kings1
  • Arcane Tower1
  • Lumber Mill1
  • Keep1
  • Castle1
  • Blacksmith1

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Ivory Tower1
  • Potion of Healing1

Control groups

Group 12456
Set 243 8 4 44 44
Used 176 23 2 200 130
Actions by type
Right clicks
936
Selections
448
Control group selections
531
Control groups set
343
Build and train orders
85
Abilities
44
Basic commands
82
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Bike (你还要啥自)

206 APM

Heroes

  • ArchmageLevel 4
  • Pandaren BrewmasterLevel 3
  • PaladinLevel 2

Units

  • Peasant9
  • Footman4
  • Dragonhawk Rider3
  • Goblin Shredder1
  • Flying Machine1

Buildings

  • Farm8
  • Castle2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Cloud
  • Animal War Training
  • Storm Hammers

Items

  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Regeneration1
  • Scroll of Healing1

Control groups

Group 123456
Set 1 42 2 1 5 3
Used 398 151 214 322 184 7
Actions by type
Right clicks
535
Selections
246
Control group selections
1276
Control groups set
54
Build and train orders
104
Abilities
30
Basic commands
115
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
6,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,579 2:55 3,158 5:51 4,736 8:46 6,315 11:42
Army1,530
Economy975
Production740
Technology960
Support2,110
Human
6,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,579 2:55 3,158 5:51 4,736 8:46 6,315 11:42
Army1,615
Economy675
Production760
Technology1,410
Support1,810
11:42 / 11:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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