Replay
  • OrcShalks04
    1. Far Seer, level 5
    2. Shadow Hunter, level 4
  • HumanK1nG 4v1L
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:18:08
Patch
1.32
Downloads
27
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 17, 2021 by Stowka
Game breakdown

Shalks04 (Shalks04#1249)

217 APM

Heroes

  • Far SeerLevel 5
  • Shadow HunterLevel 4

Units

  • Peon8
  • Wind Rider6
  • Raider4
  • Kodo Beast1
  • Troll Batrider1

Buildings

  • Orc Burrow6
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1

Upgrades

  • Ranged WeaponsLevel 3
  • Ensnare
  • Melee WeaponsLevel 2
  • Pillage
  • Reinforced Defenses

Items

  • Lesser Clarity Potion6
  • Healing Salve2
  • Scroll of Speed2
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 123456
Set 70 4 3 1 6 2
Used 324 21 72 86 325 254
Actions by type
Right clicks
1892
Selections
499
Control group selections
1082
Control groups set
86
Build and train orders
101
Abilities
40
Basic commands
186
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
1

K1nG 4v1L (K1nG4v1L#1429)

207 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 3

Units

  • Rifleman12
  • Peasant10
  • Footman7
  • Sorceress5
  • Priest4
  • Spell Breaker1

Buildings

  • Farm10
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Gunpowder
  • Priest Training
  • Long Rifles
  • Armor

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 125690
Set 247 32 3 4 1 1
Used 373 210 30 5 4 46
Actions by type
Right clicks
1938
Selections
481
Control group selections
668
Control groups set
288
Build and train orders
117
Abilities
33
Basic commands
160
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Orc
7,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,275 4:32 4,550 9:04 6,825 13:36 9,100 18:08
Army2,725
Economy600
Production470
Technology515
Support3,165
Human
9,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,275 4:32 4,550 9:04 6,825 13:36 9,100 18:08
Army4,935
Economy750
Production490
Technology685
Support2,240
18:08 / 18:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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