Replay
  • HumanAmores
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:09:56
Patch
1.32
Downloads
64
Autumn Leaves 1.6
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 16, 2021 by Stowka
Game breakdown

Amores (AMORESBR#1856)

93 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1

Units

  • Peasant17
  • Footman16

Buildings

  • Farm4
  • Guard Tower3
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1

Upgrades

  • Lumber Harvesting

Items

  • Scroll of Regeneration3
  • Ivory Tower2
  • Lesser Clarity Potion1
  • Staff of Teleportation1

Control groups

Group 1234
Set 39 1 2 1
Used 92 0 69 58
Actions by type
Right clicks
193
Selections
277
Control group selections
219
Control groups set
43
Build and train orders
70
Abilities
30
Basic commands
56
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
7

K1nG 4v1L (K1nG4v1L#1429)

129 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant19
  • Footman15

Buildings

  • Farm3
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1

Control groups

Group 12560
Set 74 9 2 2 2
Used 70 19 0 2 3
Actions by type
Right clicks
682
Selections
235
Control group selections
94
Control groups set
89
Build and train orders
71
Abilities
1
Basic commands
86
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
5,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,409 2:29 2,818 4:58 4,226 7:27 5,635 9:56
Army2,160
Economy1,275
Production340
Technology530
Support1,330
Human
4,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,409 2:29 2,818 4:58 4,226 7:27 5,635 9:56
Army2,025
Economy1,425
Production340
Technology70
Support300
9:56 / 9:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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