Replay
  • OrcHitman
    1. Blademaster, level 7
    2. Shadow Hunter, level 6
    3. Goblin Tinker, level 3
  • Night ElfLiiLD.C
    1. Keeper of the Grove, level 6
    2. Demon Hunter, level 6
vs
Game length
00:40:47
Patch
1.32
Downloads
214
Autumn Leaves 1.6
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 15, 2021 by x3-DemoN
Game breakdown

Hitman (Ethereal#1992)

192 APM

Heroes

  • BlademasterLevel 7
  • Shadow HunterLevel 6
  • Goblin TinkerLevel 3

Units

  • Shaman12
  • Demolisher11
  • Peon10
  • Tauren8
  • Troll Batrider8
  • Grunt5
  • Kodo Beast4

Buildings

  • Orc Burrow9
  • Altar of Storms2
  • Voodoo Lounge2
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • War Mill1
  • Fortress1
  • Beastiary1
  • Watch Tower1
  • Tauren Totem1

Upgrades

  • Berserker Strength
  • Shaman TrainingLevel 3
  • Reinforced Defenses
  • War Drums Damage IncreaseLevel 2
  • Burning OilLevel 2
  • PulverizeLevel 2

Items

  • Lesser Clarity Potion29
  • Healing Salve9
  • Potion of Mana7
  • Scroll of Speed5
  • Staff of Teleportation4
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Tiny Great Hall1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 68 27 2 16 1 1
Used 536 545 470 280 8 0
Actions by type
Right clicks
2883
Selections
1540
Control group selections
1839
Control groups set
115
Build and train orders
486
Abilities
351
Basic commands
489
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
7

LiiLD.C (LiiLDC#2753)

203 APM

Heroes

  • Keeper of the GroveLevel 6
  • Demon HunterLevel 6

Units

  • Wisp42
  • Dryad28
  • Faerie Dragon8
  • Archer7
  • Mountain Giant5
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker2
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Ancient of Lore5
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Improved BowsLevel 2
  • Abolish MagicLevel 2
  • Hardened Skin
  • Resistant Skin
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Nature's BlessingLevel 2
  • Well Spring

Items

  • Lesser Clarity Potion8
  • Dust of Appearance5
  • Scroll of Healing5
  • Potion of Healing3
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Moonstone2
  • Circlet of Nobility1
  • Potion of Invisibility1
  • Potion of Mana1

Control groups

Group 123459
Set 318 53 23 1 2 7
Used 1214 430 535 192 10 15
Actions by type
Right clicks
2575
Selections
1861
Control group selections
2396
Control groups set
404
Build and train orders
249
Abilities
159
Basic commands
542
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

OrcData incomplete
21,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,463 10:11 10,925 20:23 16,388 30:35 21,850 40:47
Army9,520
Economy750
Production970
Technology1,015
Support9,595

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
20,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,463 10:11 10,925 20:23 16,388 30:35 21,850 40:47
Army9,410
Economy2,520
Production1,255
Technology1,175
Support6,435

Partial spend: actions with unknown prices are excluded.

40:47 / 40:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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