Replay
  • Night ElfReseT
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 3
  • HumanXcarlx
    1. Archmage, level 3
    2. Mountain King, level 4
vs
Game length
00:14:28
Patch
1.32
Downloads
19
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 15, 2021 by x3-DemoN
Game breakdown

ReseT (VNGReseT#1417)

226 APM

Heroes

  • Keeper of the GroveLevel 4
  • Naga Sea WitchLevel 3

Units

  • Wisp25
  • Archer5
  • Dryad4
  • Druid of the Claw4
  • Faerie Dragon2

Buildings

  • Moon Well7
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Well Spring

Items

  • Lesser Clarity Potion3
  • Moonstone2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 19 12 5 2 3 3
Used 589 465 6 204 203 121
Actions by type
Right clicks
1293
Selections
439
Control group selections
1588
Control groups set
44
Build and train orders
107
Abilities
84
Basic commands
32
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Xcarlx (EarlCyrv#1373)

182 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 4

Units

  • Peasant15
  • Rifleman10
  • Footman4
  • Priest4

Buildings

  • Farm7
  • Scout Tower3
  • Keep2
  • Arcane Sanctum2
  • Lumber Mill2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Blacksmith1
  • Town Hall1
  • Guard Tower1
  • Arcane Vault1

Upgrades

  • Long Rifles
  • Priest Training

Control groups

Group 12
Set 70 8
Used 385 10
Actions by type
Right clicks
768
Selections
1092
Control group selections
395
Control groups set
78
Build and train orders
105
Abilities
33
Basic commands
410
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
10,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,570 3:42 5,140 7:24 7,710 11:07 10,280 14:49
Army2,560
Economy1,840
Production970
Technology775
Support4,135
Human
8,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,570 3:42 5,140 7:24 7,710 11:07 10,280 14:49
Army3,130
Economy1,510
Production640
Technology1,575
Support1,260
14:49 / 14:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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