Replay
  • HumanInspired
    1. Archmage, level 4
    2. Blood Mage, level 1
  • Night ElfW1gan
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:11:36
Patch
1.32
Downloads
34
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 8, 2021 by Stowka
Game breakdown

Inspired (Inspired#21581)

242 APM

Heroes

  • ArchmageLevel 4
  • Blood MageLevel 1

Units

  • Peasant18
  • Footman10
  • Rifleman4
  • Goblin Shredder1
  • Goblin Sapper1
  • Sorceress1
  • Priest1

Buildings

  • Farm12
  • Scout Tower8
  • Arcane Vault5
  • Arcane Tower4
  • Altar of Kings3
  • Barracks3
  • Guard Tower2
  • Arcane Sanctum2
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • Masonry
  • Gunpowder
  • Long Rifles
  • Armor

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Boots of Speed1
  • Dust of Appearance1
  • Mechanical Critter1
  • Scroll of Healing1

Control groups

Group 123456
Set 48 5 6 5 2 5
Used 201 89 56 252 222 319
Actions by type
Right clicks
646
Selections
411
Control group selections
1139
Control groups set
71
Build and train orders
151
Abilities
17
Basic commands
273
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

W1gan (W1gan#21798)

119 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 2

Units

  • Wisp15
  • Huntress9
  • Archer3

Buildings

  • Moon Well7
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient Protector1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Upgrade Moon Glaive
  • Nature's BlessingLevel 2
  • Moon Armor

Items

  • Moonstone2
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 1670
Set 32 4 5 7
Used 158 3 0 3
Actions by type
Right clicks
705
Selections
268
Control group selections
164
Control groups set
48
Build and train orders
56
Abilities
34
Basic commands
62
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
10,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,678 2:54 5,355 5:48 8,033 8:42 10,710 11:36
Army3,050
Economy1,735
Production1,460
Technology965
Support3,500
NightelfData incomplete
7,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,678 2:54 5,355 5:48 8,033 8:42 10,710 11:36
Army2,145
Economy900
Production640
Technology950
Support2,495

Partial spend: actions with unknown prices are excluded.

11:36 / 11:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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