Replay
  • HumanHawK
    1. Archmage, level 6
    2. Pandaren Brewmaster, level 4
    3. Paladin, level 2
  • UndeadTeRRoR
    1. Crypt Lord, level 6
    2. Death Knight, level 5
    3. Lich, level 1
vs
Game length
00:26:25
Patch
1.32
Downloads
41
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 5, 2021 by x3-DemoN
Game breakdown

HawK (HawK#2797)

272 APM

Heroes

  • ArchmageLevel 6
  • Pandaren BrewmasterLevel 4
  • PaladinLevel 2

Units

  • Peasant33
  • Flying Machine20
  • Footman11
  • Priest6
  • Spell Breaker5
  • Knight3
  • Sorceress2

Buildings

  • Scout Tower11
  • Farm9
  • Guard Tower6
  • Arcane Tower4
  • Altar of Kings2
  • Town Hall2
  • Workshop2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • MasonryLevel 2
  • Flak Cannons
  • Gunpowder
  • PlatingLevel 3
  • Priest TrainingLevel 2
  • Animal War Training
  • Sorceress Training

Items

  • Lesser Clarity Potion12
  • Scroll of Regeneration6
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Potion of Healing1
  • Staff of Sanctuary1
  • Scroll of Healing1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 1234
Set 180 58 21 17
Used 1044 567 349 294
Group 5678
Set 5 3 7 1
Used 277 10 21 23
Actions by type
Right clicks
1940
Selections
1542
Control group selections
2585
Control groups set
292
Build and train orders
235
Abilities
120
Basic commands
381
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

TeRRoR (GoTeRRoR#2505)

390 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 5
  • LichLevel 1

Units

  • Acolyte19
  • Ghoul18
  • Gargoyle7
  • Obsidian Statue6
  • Crypt Fiend6
  • Abomination5
  • Meatwagon1

Buildings

  • Ziggurat10
  • Tomb of Relics5
  • Nerubian Tower5
  • Crypt3
  • Graveyard2
  • Slaughterhouse2
  • Altar of Darkness1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Creature AttackLevel 2
  • Web
  • Creature Carapace
  • Destroyer Form
  • Disease Cloud
  • Unholy Strength
  • Unholy Armor

Items

  • Scroll of Healing8
  • Potion of Mana7
  • Potion of Healing4
  • Staff of Teleportation3
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Orb of Corruption1

Control groups

Group 123456
Set 153 69 15 5 1 1
Used 1175 948 468 571 312 749
Actions by type
Right clicks
3785
Selections
1351
Control group selections
4223
Control groups set
244
Build and train orders
251
Abilities
87
Basic commands
261
Item uses
8
Subgroup switches
0
Units removed from queue
3
Escape presses
16

Timeline

Human
18,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,268 6:36 10,535 13:12 15,803 19:48 21,070 26:25
Army6,415
Economy3,245
Production1,100
Technology1,605
Support6,455
Undead
21,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,268 6:36 10,535 13:12 15,803 19:48 21,070 26:25
Army7,305
Economy1,650
Production1,215
Technology1,470
Support9,430
26:25 / 26:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays