Replay
  • Night ElfFoggy
    1. Keeper of the Grove, level 4
    2. Demon Hunter, level 4
    3. Pandaren Brewmaster, level 3
  • UndeadTeRRoR
    1. Death Knight, level 7
    2. Lich, level 6
vs
Game length
00:27:08
Patch
1.32
Downloads
87
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 5, 2021 by x3-DemoN
Game breakdown

Foggy (SPXFoggy#2799)

271 APM

Heroes

  • Keeper of the GroveLevel 4
  • Demon HunterLevel 4
  • Pandaren BrewmasterLevel 3

Units

  • Wisp34
  • Archer16
  • Dryad14
  • Goblin Sapper1
  • Goblin Shredder1
  • Druid of the Claw1

Buildings

  • Moon Well11
  • Tree of Life4
  • Ancient of Wonders3
  • Ancient of War2
  • Ancient of Lore2
  • Ancient Protector2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Strength of the WildLevel 4
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Well Spring
  • Improved Bows
  • Marksmanship
  • Druid of the Claw TrainingLevel 2
  • Strength of the Moon
  • Ultravision

Items

  • Moonstone6
  • Staff of Preservation3
  • Orb of Venom3
  • Potion of Lesser Invulnerability3
  • Anti-magic Potion3
  • Staff of Teleportation2
  • Lesser Clarity Potion2
  • Dust of Appearance1
  • Circlet of Nobility1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 1234
Set 195 48 4 2
Used 457 277 25 89
Group 5678
Set 3 4 5 2
Used 335 221 369 48
Actions by type
Right clicks
2374
Selections
1843
Control group selections
1821
Control groups set
263
Build and train orders
196
Abilities
176
Basic commands
581
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
15

TeRRoR (GoTeRRoR#2505)

446 APM

Heroes

  • Death KnightLevel 7
  • LichLevel 6

Units

  • Gargoyle16
  • Ghoul11
  • Acolyte9
  • Obsidian Statue5
  • Meatwagon2

Buildings

  • Ziggurat11
  • Crypt3
  • Tomb of Relics3
  • Nerubian Tower2
  • Spirit Tower2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Stone Form
  • Destroyer FormLevel 2
  • Creature Carapace

Items

  • Scroll of Healing7
  • Rod of Necromancy4
  • Sacrificial Skull3
  • Staff of Teleportation2
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Potion of Mana1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 134 57 15 4 1 1
Used 1594 1314 1144 617 303 784
Actions by type
Right clicks
4155
Selections
1406
Control group selections
5756
Control groups set
212
Build and train orders
195
Abilities
118
Basic commands
170
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
8

Timeline

NightelfData incomplete
17,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,441 6:47 8,883 13:34 13,324 20:21 17,765 27:08
Army4,955
Economy3,400
Production790
Technology1,125
Support7,495

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
16,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,441 6:47 8,883 13:34 13,324 20:21 17,765 27:08
Army5,580
Economy900
Production920
Technology1,385
Support7,330

Partial spend: actions with unknown prices are excluded.

27:08 / 27:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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