Replay
  • HumanToD
    1. Archmage, level 5
    2. Blood Mage, level 4
  • Night ElfSmurf
    1. Pandaren Brewmaster, level 8
vs
Game length
00:18:15
Patch
1.32
Downloads
81
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 5, 2021 by x3-DemoN
Game breakdown

ToD (ToD#2792)

228 APM

Heroes

  • ArchmageLevel 5
  • Blood MageLevel 4

Units

  • Peasant19
  • Rifleman11
  • Footman6
  • Priest6
  • Sorceress4
  • Goblin Zeppelin2

Buildings

  • Farm12
  • Scout Tower5
  • Arcane Tower5
  • Town Hall3
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Guard Tower1

Upgrades

  • Long Rifles
  • Magic Sentry
  • Priest Training

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234569
Set 109 24 10 2 12 6 2
Used 453 116 14 298 295 143 5
Actions by type
Right clicks
1286
Selections
763
Control group selections
1324
Control groups set
165
Build and train orders
163
Abilities
66
Basic commands
288
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Smurf (Wayfarer#21400)

197 APM

Heroes

  • Pandaren BrewmasterLevel 8

Units

  • Wisp25
  • Huntress19
  • Archer5

Buildings

  • Moon Well5
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Strength of the MoonLevel 2
  • Improved Bows
  • Upgrade Moon Glaive

Items

  • Scroll of Healing4
  • Lesser Clarity Potion2
  • Potion of Mana2
  • Potion of Lesser Invulnerability1
  • Potion of Greater Mana1
  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 12456
Set 217 20 2 1 2
Used 230 90 259 255 172
Actions by type
Right clicks
1604
Selections
508
Control group selections
1006
Control groups set
242
Build and train orders
119
Abilities
52
Basic commands
18
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
11,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,863 4:33 5,725 9:07 8,588 13:41 11,450 18:15
Army4,975
Economy2,580
Production490
Technology865
Support2,540
Nightelf
10,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,863 4:33 5,725 9:07 8,588 13:41 11,450 18:15
Army4,355
Economy1,500
Production480
Technology470
Support4,190
18:15 / 18:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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