Replay
  • HumanHipposaur
    1. Archmage, level 7
    2. Mountain King, level 4
vs
Game length
00:18:15
Patch
1.32
Downloads
61
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 1, 2021 by Stowka
Game breakdown

Hipposaur (Hipposaurier#2643)

295 APM

Heroes

  • ArchmageLevel 7
  • Mountain KingLevel 4

Units

  • Peasant17
  • Rifleman7
  • Footman6
  • Priest5
  • Mortar Team4
  • Sorceress2
  • Flying Machine1

Buildings

  • Farm7
  • Scout Tower7
  • Arcane Tower3
  • Workshop3
  • Cannon Tower3
  • Keep2
  • Lumber Mill2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training

Items

  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234
Set 257 34 25 4
Used 769 521 378 519
Actions by type
Right clicks
1805
Selections
625
Control group selections
2187
Control groups set
320
Build and train orders
199
Abilities
59
Basic commands
126
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Xarbust (III#12891)

220 APM

Heroes

  • WardenLevel 5

Units

  • Wisp60
  • Huntress3
  • Forest Troll Berserker2
  • Archer1
  • Forest Troll Shadow Priest1
  • Goblin Shredder1

Buildings

  • Ancient Protector11
  • Moon Well7
  • Ancient of Wonders4
  • Tree of Life3
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall2
  • Tree of Ages1

Upgrades

  • Ultravision
  • Nature's Blessing

Items

  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Boots of Speed1
  • Moonstone1

Control groups

Group 1234567
Set 7 27 7 3 1 5 11
Used 674 526 28 189 116 240 17
Actions by type
Right clicks
1342
Selections
478
Control group selections
1790
Control groups set
61
Build and train orders
118
Abilities
80
Basic commands
54
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
9,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,923 4:33 5,845 9:07 8,768 13:41 11,690 18:15
Army4,050
Economy1,275
Production910
Technology1,575
Support2,025
Nightelf
11,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,923 4:33 5,845 9:07 8,768 13:41 11,690 18:15
Army1,775
Economy4,620
Production660
Technology520
Support4,115
18:15 / 18:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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