Replay
  • HumanFQQ
    1. Pandaren Brewmaster, level 5
    2. Archmage, level 1
  • OrcFast
    1. Far Seer, level 4
    2. Tauren Chieftain, level 5
vs
Game length
00:20:32
Patch
1.32
Downloads
68
Northern Isles
Game
1v1 on patch 1.32
File
.nwg
Uploaded
May 25, 2021 by Stowka
Game breakdown

FQQ (永歲飄零夜)

196 APM

Heroes

  • Pandaren BrewmasterLevel 5
  • ArchmageLevel 1

Units

  • Peasant21
  • Footman6
  • Sorceress6
  • Priest5
  • Goblin Zeppelin3
  • Spell Breaker3
  • Goblin Shredder1

Buildings

  • Scout Tower8
  • Guard Tower7
  • Farm6
  • Arcane Tower4
  • Arcane Vault2
  • Keep2
  • Arcane Sanctum2
  • Lumber Mill1
  • Barracks1
  • Altar of Kings1

Upgrades

  • DefendLevel 2
  • MasonryLevel 2
  • Sorceress Training
  • Magic SentryLevel 2
  • Priest Training
  • Control Magic

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration4
  • Potion of Mana2
  • Scroll of Town Portal2
  • Ivory Tower2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1

Control groups

Group 123456
Set 307 16 1 48 44 16
Used 320 26 2 166 183 33
Actions by type
Right clicks
1701
Selections
720
Control group selections
730
Control groups set
432
Build and train orders
154
Abilities
91
Basic commands
133
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Fast (浮昌瓜)

236 APM

Heroes

  • Far SeerLevel 4
  • Tauren ChieftainLevel 5

Units

  • Peon18
  • Troll Headhunter/Berserker8
  • Raider6
  • Shaman6
  • Troll Batrider2
  • Goblin Shredder2
  • Kodo Beast2
  • Wind Rider2
  • Troll Witch Doctor1

Buildings

  • Orc Burrow6
  • Altar of Storms2
  • Stronghold2
  • Beastiary2
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Great Hall1

Upgrades

  • Spiked Barricades
  • Ensnare
  • Reinforced DefensesLevel 2
  • Shaman Training
  • Armor

Items

  • Lesser Clarity Potion6
  • Healing Salve5
  • Scroll of Healing3
  • Scroll of Speed2

Control groups

Group 1234
Set 61 19 4 1
Used 793 516 242 33
Actions by type
Right clicks
1689
Selections
832
Control group selections
1584
Control groups set
85
Build and train orders
181
Abilities
115
Basic commands
299
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
12,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,063 5:08 6,125 10:16 9,188 15:24 12,250 20:32
Army4,155
Economy1,575
Production640
Technology1,685
Support4,195

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
12,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,063 5:08 6,125 10:16 9,188 15:24 12,250 20:32
Army5,195
Economy1,735
Production980
Technology755
Support3,340

Partial spend: actions with unknown prices are excluded.

20:32 / 20:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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