Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 2
  • UndeadShali
    1. Death Knight, level 4
    2. Lich, level 3
    3. Pit Lord, level 1
vs
Game length
00:14:45
Patch
1.32
Downloads
21
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 25, 2021 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

214 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 2

Units

  • Peasant9
  • Flying Machine9
  • Footman5
  • Gryphon Rider3
  • Knight2

Buildings

  • Farm9
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Workshop1

Upgrades

  • SwordsLevel 2
  • Animal War Training
  • Flying Machine Bombs
  • Storm Hammers
  • Flak Cannons
  • Armor

Items

  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 75 18 25 14 2 4
Used 308 122 247 132 386 44
Actions by type
Right clicks
879
Selections
458
Control group selections
1239
Control groups set
138
Build and train orders
120
Abilities
35
Basic commands
224
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Shali (Shali#2730)

192 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3
  • Pit LordLevel 1

Units

  • Crypt Fiend10
  • Ghoul7
  • Obsidian Statue5
  • Acolyte4

Buildings

  • Ziggurat4
  • Tomb of Relics2
  • Crypt1
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Web

Items

  • Rod of Necromancy3
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 1234
Set 34 9 13 5
Used 412 186 144 47
Actions by type
Right clicks
1299
Selections
505
Control group selections
789
Control groups set
61
Build and train orders
80
Abilities
43
Basic commands
6
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
7,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,083 3:41 4,165 7:22 6,248 11:03 8,330 14:45
Army2,905
Economy675
Production760
Technology1,250
Support2,265
Undead
8,330

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,083 3:41 4,165 7:22 6,248 11:03 8,330 14:45
Army3,990
Economy300
Production520
Technology1,070
Support2,450
14:45 / 14:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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