Replay
  • UndeadSwordPuppy
    1. Death Knight, level 5
    2. Lich, level 4
  • Night ElfPokey
    1. Keeper of the Grove, level 6
    2. Demon Hunter, level 5
vs
Game length
00:29:03
Patch
1.32
Downloads
49
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 25, 2021 by x3-DemoN
Game breakdown

SwordPuppy (SwordPuppy#11285)

211 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 4

Units

  • Gargoyle22
  • Acolyte13
  • Ghoul10
  • Frost Wyrm4
  • Obsidian Statue3
  • Abomination2
  • Crypt Fiend2

Buildings

  • Ziggurat7
  • Spirit Tower4
  • Crypt3
  • Nerubian Tower3
  • Altar of Darkness2
  • Halls of the Dead2
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Necropolis1

Upgrades

  • Ghoul FrenzyLevel 2
  • Destroyer FormLevel 2
  • Creature AttackLevel 5
  • Stone Form
  • Creature Carapace
  • Disease CloudLevel 3

Items

  • Scroll of Town Portal4
  • Potion of Lesser Invulnerability3
  • Rod of Necromancy2
  • Staff of Teleportation2
  • Potion of Healing2
  • Potion of Mana2
  • Scroll of Healing2
  • Dust of Appearance1
  • Orb of Corruption1
  • Sacrificial Skull1

Control groups

Group 1234
Set 150 15 4 1
Used 1102 739 190 228
Actions by type
Right clicks
2599
Selections
599
Control group selections
2259
Control groups set
170
Build and train orders
222
Abilities
94
Basic commands
110
Item uses
9
Subgroup switches
0
Units removed from queue
2
Escape presses
6

Pokey (Pokey26#1244)

147 APM

Heroes

  • Keeper of the GroveLevel 6
  • Demon HunterLevel 5

Units

  • Wisp37
  • Dryad16
  • Archer6
  • Druid of the Claw4
  • Goblin Sapper1
  • Goblin Shredder1
  • Hippogryph1

Buildings

  • Moon Well8
  • Ancient Protector6
  • Tree of Life4
  • Ancient of Wonders3
  • Ancient of Wind3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Strength of the WildLevel 4
  • Reinforced HidesLevel 3
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Ultravision
  • Well Spring

Items

  • Scroll of Healing7
  • Potion of Lesser Invulnerability4
  • Scroll of Town Portal4
  • Orb of Venom2
  • Staff of Preservation2
  • Potion of Healing1

Control groups

Group 123456
Set 85 27 4 4 4 1
Used 569 360 56 3 3 0
Actions by type
Right clicks
1852
Selections
754
Control group selections
991
Control groups set
125
Build and train orders
164
Abilities
91
Basic commands
205
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Timeline

UndeadData incomplete
19,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,861 7:15 9,723 14:31 14,584 21:47 19,445 29:03
Army8,100
Economy1,200
Production1,275
Technology2,195
Support6,295

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
19,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,861 7:15 9,723 14:31 14,584 21:47 19,445 29:03
Army4,870
Economy3,580
Production1,090
Technology1,000
Support8,905

Partial spend: actions with unknown prices are excluded.

29:03 / 29:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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