Replay
  • Night ElfHuaZhu
    1. Warden, level 1
  • HumanFQQ
    1. Naga Sea Witch, level 3
vs
Game length
00:05:20
Patch
1.32
Downloads
63
Echo Isles
Game
1v1 on patch 1.32
File
.nwg
Uploaded
May 23, 2021 by Pandariyskiy pivovar
Game breakdown

HuaZhu (本间芽衣子)

285 APM

Heroes

  • WardenLevel 1

Units

  • Wisp13
  • Archer7

Buildings

  • Altar of Elders3
  • Moon Well3
  • Ancient of War3

Control groups

Group 12345
Set 9 12 1 2 1
Used 126 114 307 165 109
Actions by type
Right clicks
397
Selections
146
Control group selections
821
Control groups set
25
Build and train orders
37
Abilities
43
Basic commands
22
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

FQQ (永歲飄零夜)

240 APM

Heroes

  • Naga Sea WitchLevel 3

Units

  • Peasant13
  • Footman6
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Farm5
  • Scout Tower4
  • Arcane Tower2
  • Barracks1
  • Altar of Kings1
  • Lumber Mill1
  • Guard Tower1

Control groups

Group 12456
Set 103 2 48 49 22
Used 104 2 131 118 21
Actions by type
Right clicks
321
Selections
254
Control group selections
376
Control groups set
224
Build and train orders
37
Abilities
7
Basic commands
27
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
3,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 854 1:20 1,708 2:40 2,561 4:00 3,415 5:20
Army910
Economy780
Production990
Technology0
Support540
Human
3,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 854 1:20 1,708 2:40 2,561 4:00 3,415 5:20
Army1,250
Economy975
Production340
Technology210
Support640
5:20 / 5:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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