Replay
  • UndeadBiko
    1. Death Knight, level 3
    2. Naga Sea Witch, level 1
  • Night ElfLiiLD.C
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
vs
Game length
00:07:02
Patch
1.32
Downloads
27
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 23, 2021 by x3-DemoN
Game breakdown

Biko (Cucaracha#21207)

425 APM

Heroes

  • Death KnightLevel 3
  • Naga Sea WitchLevel 1

Units

  • Ghoul11
  • Acolyte3

Buildings

  • Crypt4
  • Ziggurat3
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 12345
Set 30 25 8 7 11
Used 127 50 188 319 429
Actions by type
Right clicks
1310
Selections
281
Control group selections
1113
Control groups set
81
Build and train orders
35
Abilities
3
Basic commands
80
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

LiiLD.C (LiiLDC#2753)

269 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 1

Units

  • Wisp13
  • Archer8

Buildings

  • Moon Well3
  • Hunter's Hall2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Tree of Eternity1

Items

  • Boots of Speed1

Control groups

Group 12349
Set 46 24 25 1 2
Used 263 39 259 218 8
Actions by type
Right clicks
655
Selections
203
Control group selections
787
Control groups set
98
Build and train orders
40
Abilities
16
Basic commands
55
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
3,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,103 1:45 2,205 3:31 3,308 5:16 4,410 7:02
Army1,320
Economy225
Production980
Technology320
Support1,020
Nightelf
4,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,103 1:45 2,205 3:31 3,308 5:16 4,410 7:02
Army1,040
Economy780
Production640
Technology650
Support1,300
7:02 / 7:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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