Replay
  • HumanSixb0nes
    1. Archmage, level 7
    2. Blood Mage, level 5
  • HumanZe1Ko
    1. Archmage, level 9
    2. Pandaren Brewmaster, level 7
vs
Game length
00:45:41
Patch
1.32
Downloads
95
Last Refuge 1.3
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 22, 2021 by x3-DemoN
Game breakdown

Sixb0nes (sixb0nes#21908)

214 APM

Heroes

  • ArchmageLevel 7
  • Blood MageLevel 5

Units

  • Peasant35
  • Footman20
  • Spell Breaker13
  • Priest11
  • Forest Troll Shadow Priest5
  • Knight4
  • Forest Troll Berserker3
  • Ogre Mauler2
  • Mud Golem2
  • Mortar Team1

Buildings

  • Scout Tower21
  • Arcane Tower13
  • Farm9
  • Guard Tower7
  • Barracks2
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Castle1
  • Blacksmith1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • Masonry
  • Priest TrainingLevel 2
  • Swords
  • Animal War Training

Items

  • Scroll of Regeneration6
  • Lesser Clarity Potion5
  • Potion of Healing3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 1234
Set 184 67 6 14
Used 1447 965 6 93
Actions by type
Right clicks
4154
Selections
1787
Control group selections
2511
Control groups set
271
Build and train orders
324
Abilities
163
Basic commands
404
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Ze1Ko (Ze1Ko#2442)

183 APM

Heroes

  • ArchmageLevel 9
  • Pandaren BrewmasterLevel 7

Units

  • Priest15
  • Spell Breaker12
  • Peasant11
  • Footman9
  • Sorceress6
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Farm8
  • Arcane Sanctum3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training
  • Plating
  • Swords

Items

  • Lesser Clarity Potion5
  • Potion of Healing3
  • Scroll of Healing2
  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 1234
Set 86 58 12 5
Used 1117 687 75 21
Actions by type
Right clicks
3740
Selections
1720
Control group selections
1900
Control groups set
161
Build and train orders
203
Abilities
277
Basic commands
274
Item uses
10
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
21,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,474 11:25 10,948 22:50 16,421 34:15 21,895 45:41
Army10,740
Economy3,395
Production940
Technology2,205
Support4,615
Human
12,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,474 11:25 10,948 22:50 16,421 34:15 21,895 45:41
Army7,385
Economy825
Production790
Technology390
Support3,065
45:41 / 45:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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