Replay
  • Night ElfDise
    1. Warden, level 9
  • HumanThorZaIN
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Blood Mage, level 3
vs
Game length
00:26:01
Patch
1.32
Downloads
50
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 17, 2021 by x3-DemoN
Game breakdown

Dise (DiSe22#2860)

205 APM

Heroes

  • WardenLevel 9

Units

  • Wisp37
  • Druid of the Claw8
  • Hippogryph7
  • Dryad5
  • Archer3
  • Forest Troll Berserker3
  • Chimaera3
  • Faerie Dragon2
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well8
  • Ancient of Wonders3
  • Ancient of Lore2
  • Ancient of Wind2
  • Chimaera Roost2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the ClawLevel 2
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Corrosive Breath

Items

  • Anti-magic Potion7
  • Lesser Clarity Potion4
  • Moonstone3
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Orb of Venom1

Control groups

Group 1234567
Set 65 22 17 6 1 2 1
Used 126 395 110 287 147 114 10
Actions by type
Right clicks
2430
Selections
908
Control group selections
1189
Control groups set
114
Build and train orders
244
Abilities
164
Basic commands
180
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
13

ThorZaIN (ThorZaIN#1694)

232 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • Blood MageLevel 3

Units

  • Peasant27
  • Priest14
  • Rifleman12
  • Flying Machine12
  • Footman9
  • Mortar Team8
  • Sorceress2
  • Forest Troll Shadow Priest1

Buildings

  • Farm13
  • Scout Tower8
  • Arcane Tower5
  • Arcane Sanctum4
  • Barracks3
  • Workshop2
  • Guard Tower2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • Fragmentation Shards
  • Magic Sentry
  • Flare
  • Flak Cannons
  • Flying Machine Bombs
  • Sorceress Training

Items

  • Scroll of Healing7
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 60 31 18 11 7
Used 338 265 241 307 67
Group 6890
Set 1 1 1 1
Used 46 0 116 190
Actions by type
Right clicks
2245
Selections
1438
Control group selections
1570
Control groups set
131
Build and train orders
208
Abilities
204
Basic commands
139
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

NightelfData incomplete
17,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,930 6:30 9,860 13:00 14,790 19:30 19,720 26:01
Army6,505
Economy2,560
Production1,220
Technology975
Support6,120

Partial spend: actions with unknown prices are excluded.

Human
19,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,930 6:30 9,860 13:00 14,790 19:30 19,720 26:01
Army8,710
Economy2,410
Production1,540
Technology1,645
Support5,415
26:01 / 26:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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