Replay
  • HumanThorZaIN
    1. Archmage, level 5
    2. Blood Mage, level 3
  • Night ElfSonik
    1. Keeper of the Grove, level 4
    2. Goblin Tinker, level 2
vs
Game length
00:16:17
Patch
1.32
Downloads
49
Autumn Leaves 1.6
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 17, 2021 by x3-DemoN
Game breakdown

ThorZaIN (ThorZaIN#1694)

246 APM

Heroes

  • ArchmageLevel 5
  • Blood MageLevel 3

Units

  • Peasant25
  • Footman9
  • Mortar Team6
  • Rifleman4
  • Priest4

Buildings

  • Farm11
  • Scout Tower4
  • Guard Tower3
  • Altar of Kings2
  • Barracks2
  • Town Hall1
  • Arcane Tower1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Workshop1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Masonry
  • Long Rifles
  • Lumber Harvesting
  • GunpowderLevel 2
  • Priest Training
  • Flare

Items

  • Tome of Retraining1

Control groups

Group 12345
Set 32 29 9 2 1
Used 233 224 180 223 25
Group 6890
Set 6 2 3 2
Used 30 10 132 179
Actions by type
Right clicks
1400
Selections
832
Control group selections
1236
Control groups set
86
Build and train orders
135
Abilities
82
Basic commands
160
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sonik (Sonik#21222)

349 APM

Heroes

  • Keeper of the GroveLevel 4
  • Goblin TinkerLevel 2

Units

  • Wisp17
  • Archer7
  • Huntress7
  • Glaive Thrower5
  • Ogre Mauler1

Buildings

  • Moon Well5
  • Ancient Protector5
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Ages1

Upgrades

  • Strength of the Moon
  • Moon Armor
  • Vorpal Blades
  • Upgrade Moon Glaive
  • Nature's Blessing
  • Improved Bows

Items

  • Lesser Clarity Potion5
  • Moonstone1
  • Scroll of Healing1

Control groups

Group 1234567
Set 109 55 23 3 6 2 1
Used 819 586 291 391 241 197 24
Actions by type
Right clicks
1504
Selections
839
Control group selections
2549
Control groups set
199
Build and train orders
87
Abilities
95
Basic commands
341
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
10,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,565 4:04 5,130 8:08 7,695 12:12 10,260 16:17
Army3,655
Economy2,260
Production970
Technology1,085
Support2,290
Nightelf
8,670

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,565 4:04 5,130 8:08 7,695 12:12 10,260 16:17
Army3,625
Economy1,020
Production480
Technology745
Support2,800
16:17 / 16:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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