Replay
  • HumanHipposaur
    1. Archmage, level 4
    2. Mountain King, level 2
  • Night ElfFulky
    1. Beastmaster, level 5
vs
Game length
00:10:52
Patch
1.32
Downloads
75
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 10, 2021 by x3-DemoN
Game breakdown

Hipposaur (Hipposaurier#2643)

262 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Peasant21
  • Footman13
  • Priest3
  • Forest Troll Shadow Priest2
  • Rifleman2
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower6
  • Arcane Tower6
  • Guard Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Lumber HarvestingLevel 3
  • Swords
  • Gunpowder
  • Plating
  • Long RiflesLevel 2
  • Priest Training

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 1234
Set 372 7 28 11
Used 222 14 296 388
Actions by type
Right clicks
929
Selections
303
Control group selections
920
Control groups set
418
Build and train orders
177
Abilities
7
Basic commands
36
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Fulky (fulky#21530)

194 APM

Heroes

  • BeastmasterLevel 5

Units

  • Wisp22
  • Archer5
  • Goblin Shredder2
  • Dryad2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Lore1

Upgrades

  • Abolish Magic

Control groups

Group 1234
Set 27 10 4 2
Used 232 26 268 217
Group 5678
Set 1 1 3 1
Used 18 0 0 0
Actions by type
Right clicks
751
Selections
339
Control group selections
761
Control groups set
49
Build and train orders
85
Abilities
34
Basic commands
48
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
2

Timeline

HumanData incomplete
10,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,546 2:43 5,093 5:26 7,639 8:09 10,185 10:52
Army3,115
Economy1,960
Production640
Technology1,465
Support3,005

Partial spend: actions with unknown prices are excluded.

Nightelf
5,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,546 2:43 5,093 5:26 7,639 8:09 10,185 10:52
Army2,130
Economy1,320
Production665
Technology370
Support1,020
10:52 / 10:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays