Replay
  • UndeadEdGE
    1. Death Knight, level 3
    2. Dark Ranger, level 2
vs
Game length
00:09:10
Patch
1.32
Downloads
63
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 9, 2021 by Stowka
Game breakdown

EdGE (EdGE#12479)

252 APM

Heroes

  • Death KnightLevel 3
  • Dark RangerLevel 2

Units

  • Crypt Fiend5
  • Acolyte4
  • Ghoul3
  • Obsidian Statue1

Buildings

  • Ziggurat4
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Burrow

Items

  • Rod of Necromancy2

Control groups

Group 12345
Set 48 9 4 6 2
Used 216 84 260 310 117
Actions by type
Right clicks
920
Selections
228
Control group selections
987
Control groups set
69
Build and train orders
39
Abilities
14
Basic commands
22
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Ice (Brazilian player) (Ice#16824)

197 APM

Heroes

  • LichLevel 3
  • Death KnightLevel 1

Units

  • Ghoul13
  • Acolyte4
  • Crypt Fiend1

Buildings

  • Ziggurat4
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Items

  • Potion of Healing2
  • Rod of Necromancy1
  • Boots of Speed1
  • Potion of Mana1

Control groups

Group 1456
Set 18 1 1 1
Used 159 188 239 245
Actions by type
Right clicks
506
Selections
251
Control group selections
831
Control groups set
21
Build and train orders
68
Abilities
21
Basic commands
87
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
4,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,261 2:17 2,523 4:35 3,784 6:52 5,045 9:10
Army1,635
Economy300
Production520
Technology820
Support1,245
Undead
5,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,261 2:17 2,523 4:35 3,784 6:52 5,045 9:10
Army1,775
Economy300
Production380
Technology745
Support1,845
9:10 / 9:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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