Replay
  • HumanPowlok
    1. Archmage, level 3
vs
Game length
00:05:39
Patch
1.32
Downloads
45
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 4, 2021 by Stowka
Game breakdown

Powlok (Pawlak#2865)

124 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant8
  • Footman3

Buildings

  • Farm5
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1

Control groups

Group 12456
Set 17 1 6 1 1
Used 43 0 10 66 38
Actions by type
Right clicks
282
Selections
164
Control group selections
157
Control groups set
26
Build and train orders
26
Abilities
1
Basic commands
23
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Speedyrogue (SpeedyRogue#2161377)

68 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant17
  • Footman7

Buildings

  • Farm3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Control groups

Group 134
Set 10 6 2
Used 49 9 2
Actions by type
Right clicks
173
Selections
72
Control group selections
60
Control groups set
18
Build and train orders
37
Abilities
1
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
2,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 805 1:24 1,610 2:49 2,415 4:14 3,220 5:39
Army405
Economy600
Production340
Technology680
Support530
Human
3,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 805 1:24 1,610 2:49 2,415 4:14 3,220 5:39
Army945
Economy1,275
Production340
Technology390
Support270
5:39 / 5:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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