Replay
  • HumanFeeLx
    1. Archmage, level 4
    2. Mountain King, level 3
  • Night ElfGonz
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:18:53
Patch
1.32
Downloads
69
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 2, 2021 by Stowka
Game breakdown

FeeLx (FeeLx#21830)

232 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant23
  • Footman15
  • Spell Breaker8
  • Priest3
  • Sorceress3
  • Mortar Team3
  • Flying Machine1

Buildings

  • Farm11
  • Scout Tower7
  • Guard Tower5
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • Swords
  • Plating
  • Priest Training
  • Flare

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Scroll of Town Portal2
  • Scroll of Healing1
  • Tome of Retraining1

Control groups

Group 1234
Set 57 12 10 5
Used 617 214 67 284
Group 5670
Set 2 5 4 14
Used 408 45 154 17
Actions by type
Right clicks
1211
Selections
626
Control group selections
1806
Control groups set
109
Build and train orders
166
Abilities
35
Basic commands
285
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Gonz (Gonz#2489)

191 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 5

Units

  • Wisp21
  • Druid of the Claw10
  • Archer6
  • Dryad3
  • Faerie Dragon2
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Strength of the WildLevel 2
  • Reinforced Hides
  • Mark of the Claw

Items

  • Staff of Preservation2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Orb of Venom1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 12346
Set 43 14 7 1 1
Used 253 175 100 107 5
Actions by type
Right clicks
1572
Selections
837
Control group selections
640
Control groups set
66
Build and train orders
119
Abilities
107
Basic commands
199
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
13,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,273 4:43 6,545 9:26 9,818 14:09 13,090 18:53
Army5,255
Economy2,110
Production780
Technology1,010
Support3,935
Nightelf
11,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,273 4:43 6,545 9:26 9,818 14:09 13,090 18:53
Army4,315
Economy1,940
Production790
Technology800
Support3,860
18:53 / 18:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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