Replay
  • OrcEfpAT
    1. Far Seer, level 5
    2. Tauren Chieftain, level 5
  • UndeadTGW
    1. Crypt Lord, level 6
    2. Death Knight, level 5
    3. Lich, level 6
vs
Game length
00:24:04
Patch
1.32
Downloads
189
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 2, 2021 by Stowka
Game breakdown

EfpAT (EfpAT#2222)

241 APM

Heroes

  • Far SeerLevel 5
  • Tauren ChieftainLevel 5

Units

  • Peon15
  • Troll Headhunter/Berserker14
  • Spirit Walker11
  • Troll Headhunter/Berserker8
  • Kodo Beast5
  • Raider5
  • Tauren4
  • Grunt2
  • Troll Batrider1
  • Wind Rider1

Buildings

  • Orc Burrow6
  • Barracks2
  • Watch Tower2
  • Fortress2
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Tauren Totem1
  • Great Hall1
  • Beastiary1

Upgrades

  • Spirit Walker TrainingLevel 2
  • Reinforced DefensesLevel 2
  • Ensnare
  • Berserker Upgrade
  • War Drums Damage Increase

Items

  • Lesser Clarity Potion13
  • Healing Salve10
  • Scroll of Speed4
  • Scroll of Healing2
  • Potion of Healing2
  • Potion of Mana1

Control groups

Group 12345
Set 209 61 8 17 6
Used 581 330 0 313 207
Group 6780
Set 4 4 1 2
Used 175 35 16 0
Actions by type
Right clicks
2092
Selections
967
Control group selections
1657
Control groups set
312
Build and train orders
260
Abilities
112
Basic commands
342
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

TGW (РозовыйПони#228941)

203 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 5
  • LichLevel 6

Units

  • Ghoul18
  • Necromancer10
  • Obsidian Statue9
  • Acolyte8
  • Crypt Fiend8
  • Abomination4
  • Banshee1

Buildings

  • Ziggurat6
  • Nerubian Tower5
  • Crypt3
  • Temple of the Damned3
  • Altar of Darkness2
  • Tomb of Relics2
  • Necropolis2
  • Slaughterhouse2
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Backpack
  • Creature AttackLevel 3
  • Burrow
  • Necromancer TrainingLevel 2
  • Disease CloudLevel 2
  • Destroyer Form
  • Ghoul FrenzyLevel 4
  • Creature Carapace
  • Banshee TrainingLevel 2
  • Web
  • Cannibalize

Items

  • Potion of Mana6
  • Rod of Necromancy3
  • Sacrificial Skull2
  • Scroll of Healing2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Orb of Corruption1
  • Claws of Attack +91
  • Gloves of Haste1

Control groups

Group 12345
Set 275 65 9 22 2
Used 429 277 8 72 36
Group 7890
Set 3 2 1 1
Used 198 168 43 6
Actions by type
Right clicks
1486
Selections
917
Control group selections
1237
Control groups set
380
Build and train orders
247
Abilities
140
Basic commands
386
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

OrcData incomplete
17,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,718 6:01 9,435 12:02 14,153 18:03 18,870 24:04
Army9,235
Economy1,510
Production820
Technology1,265
Support4,825

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
18,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,718 6:01 9,435 12:02 14,153 18:03 18,870 24:04
Army8,245
Economy1,050
Production1,705
Technology1,695
Support6,175

Partial spend: actions with unknown prices are excluded.

24:04 / 24:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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