Replay
  • UndeadWFZ
    1. Death Knight, level 1
vs
Game length
00:02:56
Patch
1.32
Downloads
49
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Apr 30, 2021 by Stowka
Game breakdown

WFZ (虎牙wfz)

309 APM

Heroes

  • Death KnightLevel 1

Units

  • Acolyte5
  • Ghoul4

Buildings

  • Ziggurat3
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 12345
Set 9 34 18 24 36
Used 59 74 51 0 0
Actions by type
Right clicks
435
Selections
100
Control group selections
184
Control groups set
121
Build and train orders
20
Abilities
2
Basic commands
14
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

LawLiet (我不整活!)

218 APM

Units

  • Wisp22
  • Archer2

Buildings

  • Moon Well2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1

Control groups

Group 12345
Set 10 7 3 7 1
Used 94 16 103 75 16
Actions by type
Right clicks
197
Selections
33
Control group selections
304
Control groups set
28
Build and train orders
33
Abilities
4
Basic commands
20
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
2,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 653 0:44 1,305 1:28 1,958 2:12 2,610 2:56
Army480
Economy375
Production380
Technology0
Support780
Nightelf
2,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 653 0:44 1,305 1:28 1,958 2:12 2,610 2:56
Army260
Economy1,660
Production330
Technology0
Support360
2:56 / 2:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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