Replay
  • OrcSini
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
  • Night ElfZhou Xixi
    1. Keeper of the Grove, level 4
    2. Goblin Alchemist, level 4
    3. Priestess of the Moon, level 1
vs
Game length
00:19:06
Patch
1.32
Downloads
37
Terenas Stand LV
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Apr 29, 2021 by penseeeternelle
Game breakdown

Sini (AvadaKedavr)

262 APM

Heroes

  • BlademasterLevel 5
  • Shadow HunterLevel 5

Units

  • Peon16
  • Grunt16
  • Shaman7
  • Raider6
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2
  • Kodo Beast1
  • Troll Witch Doctor1

Buildings

  • Orc Burrow7
  • Altar of Storms4
  • Voodoo Lounge3
  • Watch Tower2
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • War Mill1
  • Great Hall1
  • Beastiary1

Upgrades

  • Berserker Strength
  • Reinforced Defenses
  • Shaman Training
  • ArmorLevel 3
  • Spiked Barricades
  • EnsnareLevel 2
  • Pillage
  • Melee Weapons

Items

  • Lesser Clarity Potion9
  • Healing Salve6
  • Scroll of Healing6
  • Scroll of Speed4
  • Potion of Mana4
  • Potion of Lesser Invulnerability3
  • Staff of Teleportation1

Control groups

Group 123456
Set 11 19 6 7 6 1
Used 672 703 161 213 119 132
Actions by type
Right clicks
1871
Selections
600
Control group selections
2000
Control groups set
50
Build and train orders
167
Abilities
124
Basic commands
114
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Zhou Xixi (根本玩不了)

242 APM

Heroes

  • Keeper of the GroveLevel 4
  • Goblin AlchemistLevel 4
  • Priestess of the MoonLevel 1

Units

  • Wisp31
  • Archer9
  • Huntress9
  • Forest Troll Berserker4
  • Forest Troll Shadow Priest2
  • Ogre Mauler2
  • Mud Golem1

Buildings

  • Moon Well6
  • Tree of Life3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient of Lore1

Upgrades

  • Improved BowsLevel 2
  • Strength of the MoonLevel 3
  • Moon ArmorLevel 2
  • Ultravision
  • Well Spring
  • Marksmanship
  • Druid of the Claw TrainingLevel 2

Items

  • Lesser Clarity Potion6
  • Moonstone2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Scroll of Healing1
  • Scroll of Protection1
  • Staff of Preservation1
  • Potion of Mana1
  • Scroll of Town Portal1
  • Orb of Venom1

Control groups

Group 12345
Set 4 20 82 13 22
Used 570 450 295 73 78
Actions by type
Right clicks
1937
Selections
664
Control group selections
1466
Control groups set
141
Build and train orders
138
Abilities
106
Basic commands
92
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

OrcData incomplete
16,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,245 4:46 8,490 9:33 12,735 14:19 16,980 19:06
Army6,470
Economy1,585
Production1,195
Technology565
Support7,165

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,245 4:46 8,490 9:33 12,735 14:19 16,980 19:06
Army5,040
Economy2,880
Production815
Technology925
Support4,650

Partial spend: actions with unknown prices are excluded.

19:06 / 19:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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